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mac-windows-gaming

Run Windows games on Apple Silicon macOS — for free, no CrossOver. A one-shot installer plus the hard-won knowledge base to get a working gaming environment (Steam / Epic / GOG / Amazon) using Apple's Game Porting Toolkit (D3DMetal) and free, open-source launchers.

Verified on macOS 26.5.2 (Tahoe), Apple M4 Max, July 2026. Built from a real, end-to-end troubleshooting session — every fix here was discovered by hitting the wall first.


TL;DR — one command

curl -fsSL https://raw.githubusercontent.com/Xipzer/mac-windows-gaming/main/install.sh | bash

This installs Rosetta 2, Homebrew, Heroic, Sikarugir, fetches your own copy of Apple's D3DMetal locally, and sets up a Steam-for-Windows wrapper with every fix pre-applied. There are exactly two unavoidable GUI clicks in Sikarugir (it has no headless wrapper-create API); the script tells you precisely what to click, then automates the rest.


What you get

Store Route Notes
Steam Sikarugir wrapper (Wine 10 + D3DMetal) Windows Steam client; works for non-anti-cheat games
Epic / GOG / Amazon Heroic (native) Native logins; games run via GPTk runner
EA / Origin ❌ not free EA App doesn't work under free Wine — needs paid CrossOver

Hard limits (any tool, free or paid):

  • Kernel anti-cheat (VAC-heavy, EAC, BattlEye) → won't run.
  • EA App games (Jedi Survivor, NFS Heat, the EA catalog) → no free route.
  • Online multiplayer is often broken under Wine even when the game runs offline.

The stack (and why)

Launcher     Heroic (Epic/GOG/Amazon)   +   Sikarugir (Steam)
Wine engine  Sikarugir 10  (Wine 10)  ← best: newest Wine, stable Steam webhelper
Renderer     D3DMetal (DX11/12)  ·  DXMT (DX10/11)  ·  DXVK (DX10/11 via Vulkan)
             ^ chosen per-game, INDEPENDENT of the Wine engine (a checkbox)
D3DMetal     Apple GPTk (fetched locally, never redistributed)

Full rationale in docs/ENGINES.md.


Scripts (run any individually)

Script Purpose
install.sh One-shot: everything below in order. Idempotent.
scripts/doctor.sh Read-only: report system + what's installed/current. Start here.
scripts/fetch-d3dmetal.sh Fetch your Apple D3DMetal locally (DMG or Gcenx brew).
scripts/setup-steam.sh Build/repair the Steam wrapper with all fixes.
scripts/swap-engine.sh Change a wrapper's Wine engine from the CLI.
scripts/update-dxmt.sh Update the DXMT (DX10/11→Metal) layer to latest.
scripts/check-compat.sh Will this game run? Encodes the decision tree.
# examples
bash scripts/doctor.sh
bash scripts/check-compat.sh 1790600            # Dragon Ball Sparking! ZERO -> LIKELY WORKS
bash scripts/check-compat.sh 1774580            # Jedi Survivor -> BLOCKED (EA App)
bash scripts/swap-engine.sh WS12WineSikarugir10.0_6 Steam

Native ports beat translation — check first

Several games have official native macOS builds that outperform the Windows-via-Wine route on Apple Silicon. Don't run these through the wrapper:

Game Run as Note
Valheim Native Apple Silicon build; no Rosetta/Wine
Batman: Arkham City Native 64-bit Metal (via Rosetta)
Shadow of Mordor Native 64-bit Metal; Wine route is unplayable
Tomb Raider (2013) Native Add Steam launch option -nolauncher (32-bit launcher is broken)

Rule of thumb: native (even via Rosetta) usually wins; use Wine/D3DMetal only for Windows-exclusive titles. Details in docs/NATIVE-VS-WRAPPER.md.


Troubleshooting

Every error we hit and its fix is in docs/TROUBLESHOOTING.md. Highlights:

Symptom Fix
Wrapper keeps re-running the installer Launch target must be steam.exe, not SteamSetup.exe (auto-fixed by setup-steam.sh)
Failed to load steamui.dll Let Steam self-update; don't block it with steam.cfg
steamwebhelper is not responding / BMainLoop stalled Use Sikarugir 10 (Wine 10) engine, not GPTk 1.1
Unexpected Transport Error (0x3008) Add -tcp launch flag; "VO: Continue Anyway"
EA App INST-14-1627 No free fix — EA App needs paid CrossOver

For AI agents

This repo is designed to be agent-drivable. See AGENTS.md for a structured workflow, decision points, exit codes, and the invariants you must respect (e.g. never delete steamapps/, always prefer native ports, EA App is a hard stop).


Requirements

  • Apple Silicon (M-series). Intel Macs cannot use D3DMetal.
  • macOS 14 (Sonoma)+. macOS 15+ for AVX games; 26 (Tahoe) for MetalFX.
  • You must own the games. This project is about tooling, not piracy.
  • ~free disk space for games (they're large).

Legal / licensing

  • This repo ships no Apple binaries. Apple's D3DMetal is free to download but its EULA forbids redistribution, so each user fetches their own copy locally at install time (scripts/fetch-d3dmetal.sh).
  • Repo code is MIT (see LICENSE). Wine, DXMT, Heroic, Sikarugir, Gcenx builds are the property of their respective projects.

Credits / sources

Built on the work of: Gcenx (Wine/GPTk/DXMT macOS builds), Sikarugir (Wineskin successor), Heroic Games Launcher, 3Shain/DXMT, Apple (Game Porting Toolkit), and the r/macgaming / AppleGamingWiki communities.

See docs/SOURCES.md for the full link list and version snapshot.

About

Run Windows games on Apple Silicon macOS for free (no CrossOver) — one-shot installer + knowledge base using Apple's Game Porting Toolkit / D3DMetal with Heroic + Sikarugir.

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