⚠️ Disclaimer: Do not grief or ruin the experience for others.
- Ready or Not game installed
- DirectX 11 mode enabled (not DX12)
- Game running in Windowed or Borderless mode (not fullscreen)
- A DLL injector (most standard injectors work)
-
Configure the game:
- Go to Ready or Not game properties
- Set launch option to DirectX 11
- Ensure the game is NOT running in fullscreen mode
-
Injection process:
- Launch Ready or Not
- Wait until you reach the main menu screen
- Use your injector to inject the DLL into
ReadyOrNotSteam-Win64-Shipping.exe - Press
Insertto open/close the cheat menu - Press
Endto uninject the DLL
- Insert Key - Toggle cheat menu on/off
- End Key - Uninject the DLL from the game
-
Aimbot
- Snap lines and visual targeting
- Line of Sight (LOS) checks
- Field of View (FOV) adjustments
- Configurable max/min distance
- Smoothing for natural appearance
- Target bone selection
- Targeting filters (civilians, dead, arrested, etc.)
-
Silent Aim
- Configurable hit chance
- FOV and LOS checks
- Target bone selection
- Snap line visualization
- Advanced targeting options
- Shoot from reticle
-
TriggerBot
- LOS verification
- Silent aim integration
- Customizable targeting filters
-
ESP
- Team indicators
- Bounding boxes
- Skeleton visualization
- Trap detection
- Distance display
- Customizable bone colors and opacity
- Line of sight indicators
- Objective ESP
-
Custom Reticle
- Cross or dot styles
- Adjustable size and color
- Position customization
- Optional "show only when throwing" mode
- No Recoil - Eliminate weapon kickback
- No Spread - Perfect bullet accuracy
- Auto Fire - Add automatic fire mode to any weapon
- Fire Rate Control - Customize weapon firing speed
- Infinite Ammo - Unlimited ammunition
- Infinite Bullet Penetration - Shoot through any material
- Infinite Bullet Damage - Maximum damage output
- Add Magazine - Instant magazine addition
- God Mode - Invulnerability
- Speed Cheat - Enhanced movement speed
- Auto Win - Automatically complete missions
- Unlock All Doors - Open any locked door instantly
- Arrest All - Arrest all civilians or suspects
- Kill All - Eliminate all civilians or suspects (for specific scenarios)
- Player List
- Grant God Mode to players
- Grant Infinite Ammo to players
- Teleport players to your location
- Grant Increased Movement Speed
- Auto Save/Load - Automatically save and restore settings
- Manual Save/Load - Save and load configurations on demand
- Show Enabled Options - Display active features
- Mission Retry Bug: Clicking "Try Again" after completing a mission may cause an infinite loading state. Exit to menu instead, then restart the mission.
Tip: If you encounter any of these issues, uninject the DLL (press
End), restart the game, and reinject.
This project is written in C++ and requires Visual Studio and Windows to build.
- Visual Studio 2022 (or higher)
- Windows SDK (latest version)
- DirectX 11 SDK
- ImGui (already included in the repository)
- MinHook (already included in the repository)
- Clone this repository to your local machine
- Open
ReadyOrNot.slnin Visual Studio - Select the
Releaseconfiguration from the dropdown - Build the solution
- The compiled DLL will be located in the
x64/Releasefolder
- Always build in
Releasemode - The DLL is designed to be injected into Ready or Not while running in DirectX 11 mode
- Injection should occur at or after the main menu screen
- Ensure you're running the game in DirectX 11 mode (not DX12)
- Verify the game is in Windowed or Borderless mode (not fullscreen)
- Make sure you're injecting at the main menu, not during loading
- Press
Insertkey to toggle the menu - Ensure the DLL was successfully injected (check your injector's logs)
- Try reinjecting the DLL
- Some features may only work in specific game modes
- Verify you're using the latest version of the cheat
- Ensure you have all required dependencies installed
- Try cleaning the solution and rebuilding (
Build → Clean Solution, then rebuild) - Verify your Visual Studio installation includes C++ development tools
Only contact me if you have tried troubleshooting yourself.
This project uses the following open-source libraries and tools:
- ImGui - Immediate mode GUI library
- MinHook - Minimalistic x86/x64 API hooking library
- Dumper-7 - Unreal Engine SDK generator
This project is licensed under the MIT License. See the LICENSE file for complete details.