Repository files navigation "Shoot the Hoop" Game Introduction
Your first 3D game
No VR device is required
Cardboard and Rift are optional
Game Design Document Recap
We review the GDD format.
Brainstorm Concepts, Rules and Requirements.
Outline the scope for the section.
Introduction to the Unity Editor.
Adding 3D objects to a scene.
Moving, Scaling and Rotating.
Previewing our work.
Introduction to Components.
Using the inspector.
Adding Rigidbody physics.
Making objects collide.
Playing with physics.
Smart Copies with Prefabs
Brief introduction to materials.
Prefabs as linked copies.
Overriding prefab values.
Reverting prefab values.
Instantiating Prefabs in Code
Creating instances programmatically.
The Instantiate() function.
Recap of if statements and GetKeyDown().
Adding Velocity to the Ball
Accessing components in code.
Return values of functions.
GetComponent<>() function.
Adding velocity to a Rigidbody.
Rotating the Camera in Code
Rotating the camera.
Updating transform.rotation.
The Quaternion type.
Quaternion multiplication and rotation.
The Unity InputManager settings.
Using Input.GetAxis().
Updating our rotation based on mouse input.
Understanding rotation behaviour.
Parenting game objects.
Avoiding camera tilt in mouse look.
Creating a camera gimbal.
Controlling the Camera Gimbal
Accessing components of child objects.
Correct script placement in a hierarchy.
Global rotation vs localRotation.
Setting the Ball Spawn Location
Refactoring the BallSpawner script.
Setting the spawn position for prefabs.
Exposing fields to the designer.
Getting the Look Direction
Recapping rotations.
Rotations and vectors.
Calculating the “look direction”.
Collision components.
Introducing OnCollisionEnter().
Starting to keep score
Creating a central score keeper.
Finding components globally.
Introduction to public methods.
Getting objects with FindObjectOfType<>().
Organising multiple scenes.
Understanding scene buildIndex.
Loading levels in code.
Creating Menu Screen UI
Introducing the UI canvas.
Adding background images.
Finding uncopyrighted images.
Dealing with multiple screen sizes.
How to find suitable fonts.
Adding text to UI canvas.
Importing fonts into Unity.
Adding and styling UI buttons.
Connecting UI buttons to objects.
Calling code OnClick.
Writing LoadPreviousScene().
Timing and Triggering Events
Introducing Time.deltaTime.
How to implement a timer.
Creating a default of no progression.
Updating UI Text to Show Score
Separation of presentation and data.
Updating UI text in code.
Creating a HUD.
Testing multiple screen resolutions.
Persisting Data Between Scenes
GameObject lifetime in scenes.
Introduction to DontDestroyOnLoad().
Ending the lifetime manually.
Displaying the score on game over.
Converting to Oculus Rift
Installing the Oculus SDK.
Enabling VR support in Unity.
Converting an existing project to VR.
Putting UI in World Space.
Scaling and positioning UI canvases.
Creating prefabs to avoid duplication.
Importing Assets to Build Levels
Importing Unity asset packages.
Making our scene look beautiful.
Playtesting the game for difficulty.
Using Triggers to Detect Scoring Baskets
Triggers and OnTriggerEnter().
Writing a script from scratch.
Revising script communication.
Detecting baskets properly.
Adding Audio Sources in Unity.
Properties of Audio Sources.
Autoplaying and looping music.
Triggering Sounds in Code
Audio Source components.
Triggering SFX in code.
The AudioSource.Play() method.
Congratulations
What you learnt in this section
Share your creation with other students
About
A basket ball shooting game, as part of my Udemy VR course.
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