Escape into a different compact laboratory every run. Pop waves of blocky specimens with a handless gold-and-silver cannon, paint the facility orange, and restore containment before your suit gives out.
Play now: Launch Clawd Pop 3D
Desktop gameplay on the High quality preset. The facility, Clawds, cannon, lighting, textures, and splat effects are all procedurally generated at runtime.
This is a playable public beta. The complete procedural run is here now, along with an Options screen for audio level, look sensitivity, inverted aim, touch auto-fire and graphics quality; Walker, Runner and Heavy specimens; escalating laboratory sectors with alarm layers; improved wet-centre splats; a mid-run containment machine that produces a finite mini-Clawd brood; and a final swarm encounter with a visibly telegraphed brood release.
Everything you see and hear is procedurally generated by the game at startup—geometry, textures, effects, and audio. No image, sound, or font assets ship with it.
- Move:
WASD - Look: mouse or trackpad drag
- Fire: left click
- Sprint:
Shift - Pause:
Esc - Mute:
M
The game may ask to capture the pointer for free-look. If the browser declines, click-and-drag aiming and firing still work.
- Move with the lower-left stick.
- Drag on the right side to aim.
- Tap the aim area to fire at the centre reticle.
- Toggle Run at the top right.
- Pause from the top centre.
Portrait and landscape are supported. Portrait uses faster turning to make up for its shorter thumb travel, while landscape remains the recommended first-person layout.
Options is on the title screen and on the pause screen. It carries master and effects volume, look sensitivity for mouse and touch, inverted vertical aim, auto-fire on touch, and graphics quality.
- Auto-fire on touch is off by default. With it on, resting a thumb anywhere on the aim side keeps the cannon firing on its own cooldown, so you never have to tap — aiming and firing become one gesture.
- Quality is probed for your device automatically. Choosing a level yourself applies the resolution change immediately; shadows, textures and effect budgets need the reload the screen offers.
- Adaptive quality is on by default and only ever lowers resolution, one step, if frames stay slow for a sustained stretch of play.
Options apply straight away and last for the session; reloading returns to the defaults. Nothing in here changes the facility a seed generates.
Safari's tabs, address bar, and bookmark strip reduce the space available to any browser game. For the cleanest full-screen-like layout:
- Open the play link in Safari.
- Tap Share.
- Choose Add to Home Screen.
- Launch Clawd Pop 3D from its new Home Screen icon.
An internet connection is currently required to open the game. Offline play is not yet promised.
Runs are seeded and reproducible, so replaying the same seed recreates the same facility. The build supports desktop and touch controls, portrait and landscape, generated audio, scalable quality presets, pause/retry, same-seed or new-seed restarts, a mid-run production machine whose core releases mini-Clawds, and a final chamber whose boss releases its own swarm.
Feedback from real phones is especially useful while the beta's touch defaults are being refined.
This build uses JavaScript modules, so serve the folder rather than opening
index.html directly. One simple local command is:
python3 -m http.server 8000Then visit http://127.0.0.1:8000/.
The game is released under the MIT License. See NOTICE.md for the fan-project disclaimer and the Three.js license.
