Bound SA3D channel map parsing - #2
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Validate SA3D box sizes and channel counts before reading channel map entries. This prevents malformed media from causing unbounded vector growth and keeps extended box headers and position bounds consistent.
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The parser used by Shotcut can trust an oversized SA3D channel count and grow the channel map without regard to the box payload, causing excessive memory use.
This patch validates the minimum SA3D payload, checks box bounds without overflow, accounts for extended box headers, and requires the channel map to fit before reading entries. It also limits the type comparison to the four-byte box name.
Verification:
0xffffffffchannels was rejected safely.