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Custom Sprites
To add custom sprite sheets make a lua file in sprites/ e.g. sprites/characters/exampleSprite.lua
After you made it go into it and type
Return graphics.newSprite(
love.graphics.newImage(graphics.imagePath(“path/to/image”)),
)NOTE: DO NOT ADD “image/png”
EXAMPLE

Next, get your characters XML and put it in tools/funkin-xml and run python funkin-xml.py exampleCharacter.xml
After you did that a file called output.txt should appear, Copy all contents in the output.txt file and go to exampleCharacter.lua and paste it in the bracket
EXAMPLE

After you did that you add this at the bottom
What goes in the bracket over “idle”?
This does
["singDOWN"] = {start = 1, stop = 7, speed = 24, offsetX = 0, offsetY = 0},
["singLEFT"] = {start = 8, stop = 8, speed = 24, offsetX = 0, offsetY = 0},
["singRIGHT"] = {start = 9, stop = 27, speed = 24, offsetX = 0, offsetY = 0},
["singUP"] = {start = 28, stop = 32, speed = 24, offsetX = 0, offsetY = 0},
["idle"] = {start = 33, stop = 45, speed = 24, offsetX = 0, offsetY = 0}
(To get offsets use the sprite debugger when pressing 7 in FNFR) (Change start and end according to notes)
after that, if the sprite is a character, make sure to add the following code after the animations table
{
isCharacter = true,
sing_duration = 4
}To get the sing_duration, simply look at the games source code or the characters json file
To draw the character in the week then do
enemy = love.filesystem.load(“sprites/exampleCharacter.lua”)()
…
enemy:draw()
Or
boyfriend = love.filesystem.load(“sprites/exampleBoyfriend.lua”)()
…
boyfriend:draw()
Or
girlfriend = love.filesystem.load(“sprites/exampleGirlfriend.lua”)()
...
girlfriend:draw()
If you do a special boyfriend with no death animation than add a fakeBoyfriend
e.g.
fakeBoyfriend = love.filesystem.load(“sprites/boyfriend.lua”)() -- Do NOT add fakeBoyfriend:draw()
For what boyfriend and girlfriend sprite sheets look like then just look in sprites/girlfriend.lua or sprites/boyfriend.lua