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58 changes: 54 additions & 4 deletions src/Backends/DRMBackend.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -13,9 +13,11 @@
#include <atomic>
#include <cassert>
#include <cinttypes>
#include <chrono>
#include <climits>
#include <cstddef>
#include <cstdio>
#include <condition_variable>
#include <cstring>
#include <map>
#include <mutex>
Expand Down Expand Up @@ -599,6 +601,7 @@ static std::unordered_map< std::string, std::string > pnps = {};

static void drm_unset_mode( struct drm_t *drm, bool force );
static void drm_unset_connector( struct drm_t *drm );
static void drm_update_screen_disabled( struct drm_t *drm );

static constexpr uint32_t s_kSteamDeckLCDRates[] =
{
Expand Down Expand Up @@ -934,6 +937,8 @@ static bool refresh_state( drm_t *drm )
for ( std::unique_ptr< gamescope::CDRMPlane > &pPlane : drm->planes )
pPlane->RefreshState();

drm_update_screen_disabled( drm );

return true;
}

Expand Down Expand Up @@ -1698,12 +1703,26 @@ gamescope::ConVar<bool> cv_drm_sleep_screens[] =
{ "drm_sleep_external_screen", false, "Force the external screen to be asleep", OnSleepScreenChanged },
};

void drm_sleep_screen( gamescope::GamescopeScreenType eType, bool bSleep )
static std::mutex s_ScreenSleepMutex;
static std::condition_variable s_ScreenSleepCV;
static bool s_bScreenDisabled[ gamescope::GAMESCOPE_SCREEN_TYPE_COUNT ] = {};

static void drm_update_screen_disabled( struct drm_t *drm )
{
if ( cv_drm_sleep_screens[ eType ] == bSleep )
return;
{
std::lock_guard lock( s_ScreenSleepMutex );
for ( bool &bDisabled : s_bScreenDisabled )
bDisabled = true;

cv_drm_sleep_screens[ eType ] = bSleep;
for ( auto &iter : drm->connectors )
{
gamescope::CDRMConnector *pConnector = &iter.second;
if ( pConnector->GetModeConnector()->connection == DRM_MODE_CONNECTED &&
pConnector->GetProperties().CRTC_ID->GetCurrentValue() != 0 )
s_bScreenDisabled[ pConnector->GetScreenType() ] = false;
}
}
s_ScreenSleepCV.notify_all();
}


Expand Down Expand Up @@ -3279,6 +3298,10 @@ int drm_prepare( struct drm_t *drm, bool async, const struct FrameInfo_t *frameI

if ( bCurrentlyAsleep != bSleep )
needs_modeset = true;

// Make screen sleep commits synchronous so we can easily wait for them
if ( bSleep && bCurrentlyAsleep != bSleep )
flags &= ~DRM_MODE_ATOMIC_NONBLOCK;
}

if ( !bSleep )
Expand Down Expand Up @@ -4305,6 +4328,30 @@ namespace gamescope
return g_bSupportsSyncObjs && !cv_drm_debug_disable_explicit_sync;
}

virtual bool SupportsScreenSleep() const override
{
return true;
}

void SleepScreen( gamescope::GamescopeScreenType eType, bool bSleep ) override
{
if ( cv_drm_sleep_screens[ eType ] == bSleep )
return;

cv_drm_sleep_screens[ eType ] = bSleep;
}

bool ScreenAsleep( gamescope::GamescopeScreenType eType ) override
{
return cv_drm_sleep_screens[ eType ];
}

bool WaitForScreenAsleep( gamescope::GamescopeScreenType eType, uint32_t uTimeoutMs ) override
{
std::unique_lock lock( s_ScreenSleepMutex );
return s_ScreenSleepCV.wait_for( lock, std::chrono::milliseconds( uTimeoutMs ), [ eType ]{ return s_bScreenDisabled[ eType ]; } );
}

virtual bool IsPaused() const override
{
return g_DRM.paused;
Expand Down Expand Up @@ -4455,6 +4502,9 @@ namespace gamescope
oProperty->OnCommit();
}
}

if (drm->flags & DRM_MODE_ATOMIC_ALLOW_MODESET)
drm_update_screen_disabled( drm );
}

// Update the draw time
Expand Down
37 changes: 37 additions & 0 deletions src/Backends/DeferredBackend.h
Original file line number Diff line number Diff line change
Expand Up @@ -239,6 +239,43 @@ namespace gamescope
return m_pChild->SupportsExplicitSync();
}

virtual bool SupportsScreenSleep() const override
{
// Doesn't need to be 'initted' for this check.
return m_pChild->SupportsScreenSleep();
}
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Resolved

virtual void SleepScreen( gamescope::GamescopeScreenType eType, bool bSleep ) override
{
{
std::shared_lock lock{ m_mutInit };
if ( m_bInittedChild )
return m_pChild->SleepScreen( eType, bSleep );
}
}

virtual bool ScreenAsleep( gamescope::GamescopeScreenType eType ) override
{
{
std::shared_lock lock{ m_mutInit };
if ( m_bInittedChild )
return m_pChild->ScreenAsleep( eType );
}

return false;
}

virtual bool WaitForScreenAsleep( gamescope::GamescopeScreenType eType, uint32_t uTimeoutMs ) override
{
{
std::shared_lock lock{ m_mutInit };
if ( m_bInittedChild )
return m_pChild->WaitForScreenAsleep( eType, uTimeoutMs );
}

return false;
}

virtual bool IsPaused() const override
{
{
Expand Down
19 changes: 19 additions & 0 deletions src/backend.h
Original file line number Diff line number Diff line change
Expand Up @@ -367,6 +367,25 @@ namespace gamescope

virtual bool SupportsExplicitSync() const = 0;

virtual bool SupportsScreenSleep() const
{
return false;
}

virtual void SleepScreen( gamescope::GamescopeScreenType eType, bool bSleep )
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nfraprado marked this conversation as resolved.
Resolved
{
}

virtual bool ScreenAsleep( gamescope::GamescopeScreenType eType )
{
return false;
}

virtual bool WaitForScreenAsleep( gamescope::GamescopeScreenType eType, uint32_t uTimeoutMs )
{
return false;
}

// Dumb helper we should remove to support multi display someday.
gamescope::GamescopeScreenType GetScreenType()
{
Expand Down
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