Section Introduction: Navigation & Pathfinding This section covers navigation for AI. Baking navigation. Allowing AI to navigate different terrain types. Avoiding dynamic obstacles. Navigation Baking » Navigation Explain the function of a NavMesh. Explain NavMesh baking. Reintroducing Ethan with AI! Make Ethan follow a point. Navigation Baking » Bake Settings Explain the function of Max Slope. Understanding the Nav Mesh bake settings. Allowing steps and slopes. Preventing head banging and stuck AI. Navigation Agents » Obstacle Avoidance Explain obstacle avoidance using NavMesh agents. Avoiding dynamic objects. The Nav Mesh Obstacle component. Using the “Carve” property properly.