Repository files navigation 0 Section Introduction: Editor Interface
Get to grips with the car before the race.
This section will cover the interface as a whole.
How to create scenes.
Navigate through the 3D view.
Build games from the asset store.
1 Section Layout & Question Types
How we map lectures to the syllabus.
How to attempt the quizzes.
2 Editor Customization » Layouts
Customize the Unity interface.
Differentiate the Unity editors.
The names of different editors.
How to use the Asset Store.
Explain the benefits of the Asset Store.
Differentiate the console window.
Filtering different log messages.
Printing to the log.
5 Views » Hierarchy 1 of 2
Explain the purpose of the Hierarchy Window.
Differentiate the Hierarchy Window.
Utilize the Hierarchy Window.
Create empty GameObjects.
Parent objects.
6 Views » Hierarchy 2 of 2
Explaining the purpose of the Hierarchy Window.
How parenting works.
Changing the sorting.
Explain the functionality of the Inspector Window.
Reset Components.
Adding Components.
Tags & Layers.
Static & Active in Hierarchy.
Explain the functionality of the Project View Window.
Identify UI functionality in the Project View Window.
Creating assets and folders.
Navigating the hierarchy.
Searching and filtering.
What is a Prefab.
Creating Prefabs.
Identifying an empty Prefab.
Focusing the Scene View Camera.
Differentiate the Project View Window.
Use the Zoom Tool.
Orbit the camera.
Using Flythrough Mode.
Isomorphic vs Perspective Mode.
Differentiate the Toolbar.
Name the different elements.
Know the effects of the Toolbar elements.
Modify Gizmos.
Playing, Pausing and Stepping.
Use the Move, Rotate and Scale Tools.
Recap Layers and Layouts.
12 Section Roundup: Editor Interface
This was one of our longer sections.
This section covered the interface as a whole.
How to create scenes.
Navigate through the 3D view.
Build games from the asset store.
Project based sections will be later in the course.
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