Cherry Pick: Mono (#4017) Drone Loot & Contraband Adjustment #259
Cherry Pick: Mono (#4017) Drone Loot & Contraband Adjustment #259Wuffindy wants to merge 4 commits into
Conversation
Co-authored-by: Maples <just like ping me on discord> Co-authored-by: Maples <just like ping me (@magnomia) on discord>
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I am actually curious what the design philsophy is here because I am in the process of trying to balance gas mining as well. What I would love to know is how much research/money should a player get for spending 1 hour drone hunting. Something I do find strange is the t2-2 reward having an antique cell at 0.1% which means you would need 333 quake or mauler kills to get one cell if I see the math correctly here. |
These are rough drafts I'm just putting together first, initially so that it's there for reminder, which I'll refine in time after my mind is clear cant give you an estimate yet like what i say above, but the thought of after an hour of hunting does help determine how it'll be refined later The antique is just there as a "bonus" item if you happen to get it from fighting one, but you can live without it. or get it from other source. but then again these are all not final till it's more fleshed out thought |
About the PR
cherry picked Monolith-Station/Monolith#4017 from mono that changes Contraband alongside Drone loot which is followed up with some adjustment so that it fits the server's ship saving balance
Why / Balance
this has been a long waited adjustment, Mono's reward was way too abundant and does not work on Triad's economy due to ship saving, the PR helps with the current Smuggling Contraband & alongside the overrewarding issue from drone hunting
Media
Requirements
How to test
Go gamble with drone loot box
there should be no more money dropped directly, and rarer chance to get a supposedly rare item
Sell Contra Crates, price no longer as high as previous
Breaking changes
Changelog
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Monolith