Corvus Industries, a Merc Carrier and Its Flight of Birds#212
Corvus Industries, a Merc Carrier and Its Flight of Birds#212RemervKeberb wants to merge 10 commits into
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moar triad companies :))) |
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A very cool and awesome set of ships I would love to see in game! |
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cant wait to see this ingame |
| { | ||
| "version": 1, | ||
| "license": "CC-BY-NC-SA-3.0", | ||
| "copyright": "Made by _starch_ (discord), and kyres1. Charonette edited from NSV-13.", |
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Huh so this is the fabled Charonette and this is the ammo for that shipgun?
| - type: Gun | ||
| fireRate: 14 | ||
| recoil: 5 # 1/5x | ||
| projectileSpeed: 350 # 750~ish range, notably less than autocannons but better than draupnirs |
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770 to be exact and yeah further than draupnirs.
| - type: BatterySelfRecharger | ||
| autoRecharge: true | ||
| autoRechargeRate: 125 |
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I don't think this is needed in here?
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I don't think so either but it's copied from the draupnir just in case since I don't fully understand the system to be honest.
| projectileSpeed: 350 # 750~ish range, notably less than autocannons but better than draupnirs | ||
| minAngle: 0 | ||
| maxAngle: 2 | ||
| shootThermalSignature: 200000 # ~4.5km signature if firing continuously |
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| shootThermalSignature: 200000 # ~4.5km signature if firing continuously | |
| shootThermalSignature: 100000 # ~4.5km if firing continuously |
using Draupnir's as an example
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This has half of the draupnirs fire rate so copying its thermal signature exactly I believe will make it half the actual continuous firing signature too.
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I haven't checked if it is actually time based or length but I guess leave it there is fine
…ium_kinetic.yml Co-authored-by: DDrakov <157034866+DDrakov@users.noreply.github.com>
…riad_Sectorkeb into Corvus-Industries
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I think that's most everything but some points on the review points 1 The left side MV is an intentionally redundant line to the 'backup generator' array of pacmen. To be wrenched down and flicked on in a pinch or to be spare parts for the fighters 4 I've done the best middleground I can on this by making the terminals accessible but the HV still goes through one central wall tile, though not the worst cause at least you can put down wires there without breaking the wall. 7 So, funny thing, they actually aren't, the game just sucks (engine limitation, wall mounted stuff renders on the other side of walls but the mirrors are actually properly usable on the intended side and not in that briefing room hallway, it's a known issue all the way upstream and we can just hope that proper los can be coded in one day) 8 there's kinda nowhere good for that light to go, for now it's crammed into the blastdoor wall as the alternatives are floating on airlocks 9 redundancy, the outsides of the ship are gonna get shot to shit and having a dozen or so scrubbers rely on 1 doesn't make much sense on a combat craft. 14 I really really expected the size to make it slower than it is, part of me wants to add an 'outdated' large thruster that has half the thrust just so I don't compromise the aesthetics of it. 15 The magpie breaks form from the rest of the fleet as it's the only intentionally non-combat craft of the mix, so the designations are differing in order to make it stand out more in that regard, the other two take the naming convention from the tumor carrier. The corvax is missing markings because a) I don't know even where to begin painting them for it and b) I didn't wanna put them down before everything else is ready cause it gets in the way while mapping c) I forgot |
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Putting on pause until maptainer amends are made, at this point it's almost as much of Eillyrea's ship as it is mine considering the help they've been. |
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They left and are not coming back, I did apologize and offer to make it right but they aren't coming back |










About the PR
Added a new merc carrier, the Corvax, alongside three new fighters to deploy from it, one of which uses a new gun, the AC-35
Why / Balance
Mercs don't have a carrier ship they can buy, fighter ships don't have a cannon that fits the niche of actual fighter piloting as most weapons are too low in velocity to feel good while firing at high speeds. This addresses both.
Media
Requirements
How to test
Go to shipyard with a merc ID, purchase the CI-Corvax, go aboard, fill it up with the intended compliment of 3 crows, a raven and a magpie, fly and test (I've test flown the crow for nearly 3 hours total by now just tuning it to feel as satisfying as possible without being overpowered)
Changelog
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-add: AC-35 Chaingun! A fast firing, high velocity gun tailor made for the Crow fighter-bomber... Though it can work for other fighters as well.
-add: CI-Crow, the workhorse of the Corvax fleet. Flies like a dream, kicks like a truck, starkly reminds you that you alone are responsible for your destiny.
-add: CI-Raven, a jack of all trades support craft intended to extend operational combat capabilities of strike craft, preform S&R on downed pilots and in a pinch, more mundane tasks if need be.
-add: CI-Magpie, an expedition capable salvage shuttle.