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109 changes: 70 additions & 39 deletions embers/src/dim/actor/living/player.rs
Original file line number Diff line number Diff line change
Expand Up @@ -79,7 +79,7 @@ fn process_input_entity_interactions_schedule() -> ScheduleConfigs<ScheduleSyste
entity_interaction_reg: Reg<EntityInteraction>|
-> (Entity, (), Option<InteractionTrigger>, Option<Entity>) {
let (player, ref mut player_interactions, transform) = *player;
**player_interactions = default();
**player_interactions = PlayerEntityInteractions::default();
(
player,
(),
Expand Down Expand Up @@ -254,6 +254,33 @@ pub struct HotbarSelectionUpdated;
#[derive(Message)]
pub struct OffHandSwapped;

fn update_equipment_slot_actions(
equipment_slot: EquipmentSlot,
slot: Option<Entity>,
item_action_reg: &Reg<ItemAction>,
initial_item_actions: Query<(&ItemStack, Option<&InitialItemActions>)>,
initial_item_actions_reg: &Reg<InitialItemActions>,
equipment_actions: &mut PlayerEquipmentItemActions,
) {
let slot_actions = equipment_actions.get_slot_mut(equipment_slot);
*slot_actions = ItemActions::default();
slot.and_then(|item| initial_item_actions.get(item).ok())
.and_then(|(item_stack, initial_item_actions)| {
initial_item_actions
.cloned()
.or_registry(&initial_item_actions_reg, item_stack.key())
})
.inspect(|initial_actions| {
let item_action_slot = equipment_slot.item_action_slot();
for trigger in [InteractionTrigger::DoubleClick, InteractionTrigger::Click] {
initial_actions
.get(item_action_slot, trigger)
.and_then(|action| item_action_reg.get(action))
.inspect(|action| slot_actions.set(trigger, (*action).clone()));
}
});
}

pub fn process_input_hotbar(
mut commands: Commands,
keys: Res<ButtonInput<KeyCode>>,
Expand All @@ -268,34 +295,11 @@ pub fn process_input_hotbar(
),
With<Player>,
>,
item_action_reg: Reg<ItemAction>,
initial_item_actions: Query<(&ItemStack, Option<&InitialItemActions>)>,
initial_item_actions_reg: Reg<InitialItemActions>,
mut hotbar_selection_updated_writer: MessageWriter<HotbarSelectionUpdated>,
mut off_hand_swapped_writer: MessageWriter<OffHandSwapped>,
) {
let (player, inventory, ref mut selected_hotbar_slot, ref mut equipment_actions) = *player;
let (player, inventory, ref mut selected_hotbar_slot, _) = *player;
let prev_hotbar_selection = selected_hotbar_slot.0;
let mut update_equipment_slot_actions =
|equipment_slot: EquipmentSlot, slot: Option<Entity>| {
let slot_actions = equipment_actions.get_slot_mut(equipment_slot);
*slot_actions = default();
slot.and_then(|item| initial_item_actions.get(item).ok())
.and_then(|(item_stack, initial_item_actions)| {
initial_item_actions
.cloned()
.or_registry(&initial_item_actions_reg, item_stack.key())
})
.inspect(|initial_actions| {
let item_action_slot = equipment_slot.item_action_slot();
for trigger in [InteractionTrigger::DoubleClick, InteractionTrigger::Click] {
initial_actions
.get(item_action_slot, trigger)
.and_then(|action| item_action_reg.get(action))
.inspect(|action| slot_actions.set(trigger, (*action).clone()));
}
});
};
for hotbar_slot in 0..HOTBAR_SLOTS {
if just_pressed(&CONTROLS_HOTBARS[hotbar_slot as usize], &keys, &mouse) {
selected_hotbar_slot.0 = hotbar_slot;
Expand All @@ -309,10 +313,6 @@ pub fn process_input_hotbar(
selected_hotbar_slot.0 = selected_hotbar_slot.0.rem_euclid(HOTBAR_SLOTS);
}
if prev_hotbar_selection != selected_hotbar_slot.0 {
update_equipment_slot_actions(
EquipmentSlot::OffHand,
inventory.hotbar(selected_hotbar_slot.0),
);
hotbar_selection_updated_writer.write(HotbarSelectionUpdated);
}
if just_pressed(&CONTROLS_SWAP_OFF_HAND, &keys, &mouse) {
Expand All @@ -321,14 +321,41 @@ pub fn process_input_hotbar(
ItemDestination::inventory_slot(player, selected_hotbar_slot.0, inventory),
ItemMoveQuantity::All,
);
update_equipment_slot_actions(EquipmentSlot::MainHand, inventory.main_hand());
update_equipment_slot_actions(
EquipmentSlot::OffHand,
inventory.hotbar(selected_hotbar_slot.0),
);
off_hand_swapped_writer.write(OffHandSwapped);
}
update_equipment_slot_actions(EquipmentSlot::Armor, inventory.armor());
}

pub fn upd_actions(
mut player: Single<
(
Entity,
&PlayerInventory,
&mut SelectedHotbarSlot,
&mut PlayerEquipmentItemActions,
),
With<Player>,
>,
item_action_reg: Reg<ItemAction>,
initial_item_actions: Query<(&ItemStack, Option<&InitialItemActions>)>,
initial_item_actions_reg: Reg<InitialItemActions>,
) {
let (_, inventory, ref mut selected_hotbar_slot, ref mut equipment_actions) = *player;
update_equipment_slot_actions(
EquipmentSlot::MainHand,
inventory.main_hand(),
&item_action_reg,
initial_item_actions,
&initial_item_actions_reg,
equipment_actions,
);
update_equipment_slot_actions(
EquipmentSlot::OffHand,
inventory.hotbar(selected_hotbar_slot.0),
&item_action_reg,
initial_item_actions,
&initial_item_actions_reg,
equipment_actions,
);
}

fn process_input_movement(
Expand Down Expand Up @@ -608,11 +635,15 @@ pub(in crate::dim) fn plugin(app: &mut App) {
app.add_systems(
Update,
(
process_input_entity_interactions_schedule(),
process_input_item_actions_schedule().after(process_input_hotbar),
process_input_hotbar,
process_input_movement,
(
process_input_entity_interactions_schedule(),
process_input_item_actions_schedule().after(process_input_hotbar),
process_input_hotbar,
process_input_movement,
),
upd_actions,
)
.chain()
.run_if(in_state(GameState::Dimension)),
);
}