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Algorithms used:

  • Ray Casting
  • (Will be using BSP instead of ray casting for future expansions)

Screenshots of graphs used to assist in building:

Map of E1M1 plotted using ggplot
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About

Playing Doom in ggplot. Built a Doom-style 2.5D rendering engine in R by parsing raw WAD map data and modeling wall intersections, showcasing early spatial data visualization without modern 3D libraries.

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