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1 change: 1 addition & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -132,6 +132,7 @@ All live in `tokito_ui::components` (aliased `c` above). Each takes
| `inspector_row` | `inspector_row(ui, t, label, value)` | Label-on-left, value-on-right key/value row for inspector / property panels. |
| `list_section_label` | `list_section_label(ui, t, label, count)` | "Symbols (24)" style group label for dense side-panel lists. |
| `empty_state` | `empty_state(ui, t, message)` | Centred "nothing here" placeholder card. |
| `chat_activity` | `chat_activity(ui, t, id_source, label, detail)` | Assistant loading/activity bubble with subtle dots and a shimmer rail for slow background work. |

### Icons

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117 changes: 112 additions & 5 deletions src/components.rs
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ use egui::{
pos2, vec2, Align, Color32, Layout, Pos2, Rect, Response, RichText, Sense, Stroke, TextStyle,
Ui, UiBuilder, Vec2,
};
use std::hash::Hash;
use std::{hash::Hash, time::Duration};

/// How long a hover transition takes, in seconds.
const HOVER_TIME: f32 = 0.11;
Expand Down Expand Up @@ -1803,8 +1803,11 @@ fn tab_pill(ui: &mut Ui, t: &Tokens, icon: &str, label: &str, selected: bool) ->

ui.painter().rect_filled(rect, t.rounding_sm(), fill);
if selected {
ui.painter()
.rect_stroke(rect.shrink(0.5), t.rounding_sm(), Stroke::new(1.0, t.accent));
ui.painter().rect_stroke(
rect.shrink(0.5),
t.rounding_sm(),
Stroke::new(1.0, t.accent),
);
}

let mut x = rect.left() + pad;
Expand Down Expand Up @@ -1932,6 +1935,107 @@ pub fn chat_bubble(
});
}

/// Assistant activity bubble for slow background work.
///
/// This is the "premium but quiet" loading state for chat: normal assistant
/// bubble chrome, a compact status row, three breathing dots, and a thin
/// shimmer rail. It deliberately avoids backend/provider wording; the host
/// supplies product-facing `label` and `detail` copy.
///
/// `id_source` scopes child ids so multiple activity bubbles can coexist
/// without reflow making their animation state fight.
pub fn chat_activity(ui: &mut Ui, t: &Tokens, id_source: impl Hash, label: &str, detail: &str) {
ui.ctx().request_repaint_after(Duration::from_millis(50));
ui.push_id(id_source, |ui| {
chat_bubble(ui, t, BubbleKind::Assistant, "", |ui| {
ui.set_min_width(ui.available_width().min(280.0));
let time = ui.ctx().input(|i| i.time) as f32;
let phase = (time * 0.48).fract();

ui.horizontal_wrapped(|ui| {
badge(ui, t, label);
ui.add_space(t.space_1);
activity_dots(ui, t, time);
});

if !detail.trim().is_empty() {
ui.add_space(t.space_2);
ui.add(egui::Label::new(RichText::new(detail).italics().color(t.text_2)).wrap());
}

ui.add_space(t.space_2);
activity_rail(ui, t, phase);
});
});
}

fn activity_dots(ui: &mut Ui, t: &Tokens, time: f32) -> Response {
let (rect, response) = ui.allocate_exact_size(vec2(34.0, 14.0), Sense::hover());
let painter = ui.painter();
for i in 0..3 {
let x = rect.left() + 7.0 + i as f32 * 10.0;
let wave = ((time * 2.8 + i as f32 * 0.72).sin() * 0.5 + 0.5).clamp(0.0, 1.0);
let radius = 2.0 + wave * 1.2;
let ink = lerp_color(t.text_3, t.accent, 0.35 + wave * 0.55);
painter.circle_filled(pos2(x, rect.center().y), radius, ink.gamma_multiply(0.75));
}
response
}

fn activity_rail(ui: &mut Ui, t: &Tokens, phase: f32) -> Response {
let width = ui.available_width().clamp(0.0, 420.0);
let (rect, response) = ui.allocate_exact_size(vec2(width, 3.0), Sense::hover());
let rounding = egui::Rounding::same(2.0);
let painter = ui.painter();
painter.rect_filled(rect, rounding, t.border_soft);

if rect.width() <= 1.0 {
return response;
}

let span = (rect.width() * 0.36).clamp(24.0, 120.0);
let lead = rect.left() - span + (rect.width() + span) * phase;
let core = Rect::from_min_size(pos2(lead, rect.top()), vec2(span, rect.height()));
let before = Rect::from_min_size(
pos2(lead - span * 0.45, rect.top()),
vec2(span * 0.5, rect.height()),
);
let after = Rect::from_min_size(
pos2(lead + span * 0.82, rect.top()),
vec2(span * 0.42, rect.height()),
);

paint_clipped_rect(
painter,
before,
rect,
rounding,
t.accent_2.gamma_multiply(0.18),
);
paint_clipped_rect(painter, core, rect, rounding, t.accent.gamma_multiply(0.62));
paint_clipped_rect(
painter,
after,
rect,
rounding,
t.accent.gamma_multiply(0.24),
);
response
}

fn paint_clipped_rect(
painter: &egui::Painter,
rect: Rect,
clip: Rect,
rounding: egui::Rounding,
fill: Color32,
) {
let clipped = rect.intersect(clip);
if clipped.width() > 0.0 && clipped.height() > 0.0 {
painter.rect_filled(clipped, rounding, fill);
}
}

/// State for [`chat_composer`].
#[derive(Clone, Debug, Default)]
pub struct ChatComposerState {
Expand Down Expand Up @@ -2261,8 +2365,11 @@ pub fn thread_row(
// Active row: 1px accent border turns the soft wash into a defined card
// instead of a muddy slab (matches the active tab pill).
if selected {
ui.painter()
.rect_stroke(rect.shrink(0.5), t.rounding_sm(), Stroke::new(1.0, t.accent));
ui.painter().rect_stroke(
rect.shrink(0.5),
t.rounding_sm(),
Stroke::new(1.0, t.accent),
);
}

let pad = t.space_2;
Expand Down
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