补全剩余未翻译文本#134
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Code Review
This pull request localizes hard-coded strings within the Mindustry client by adding new keys to the Chinese and English resource bundles and updating the Java source code via a patch. The review feedback identifies a UI consistency issue in the bullet.pierce-detail strings for both languages, where an unnecessary color reset tag ([]) causes the following text to lose its intended status color. No other issues were found.
| bullet.pierce-falloff = {0}%衰减 | ||
| bullet.pierce-count-infinite = 无限 | ||
| bullet.pierce-count-multiplier = {0}x | ||
| bullet.pierce-detail = [stat]{0}[]穿透[lightgray]{1}[]{2} |
| bullet.pierce-falloff = {0}% falloff | ||
| bullet.pierce-count-infinite = infinite | ||
| bullet.pierce-count-multiplier = {0}x | ||
| bullet.pierce-detail = [stat]{0}[] pierces [lightgray]{1}[]{2} |
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/gemini review 一下有没有非本PR预期的行为变化 |
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Code Review
This pull request focuses on internationalization and localization, moving hardcoded strings into property bundles and updating patches to use the Core.bundle system across various UI components, statistics, and game messages. Feedback points out several missing localization keys in the bundle files for bullet and lightning properties. Additionally, a potential UI bug was identified in the WaveInfoDialog where the removal of a capacity check could result in invalid slider ranges for units without item storage.
| + suffix = Core.bundle.format("bullet.pierce-falloff", Strings.autoFixed(rail.pierceDamageFactor * 100f, 1)); | ||
| + }else{ | ||
| + str.append(type.pierceCap == -1 ? "无限" : type.pierceCap + "x"); | ||
| + suffix = type.pierceCap == -1 ? Core.bundle.get("bullet.pierce-count-infinite") : Core.bundle.format("bullet.pierce-count-multiplier", type.pierceCap); |
| + String shotsText = shots > 0 ? Core.bundle.format("bullet.lightning-shots", shots) : ""; | ||
| + if(lengthRand > 0){ | ||
| + str += String.format("[stat]%d~%d[]长度", length, length + lengthRand); | ||
| + sep(table, Core.bundle.format("bullet.lightning.detail", shotsText, Strings.autoFixed(damage, 1), Core.bundle.format("bullet.lightning.length-range", length, length + lengthRand))); | ||
| + }else{ | ||
| + str += String.format("[stat]%d[]长度", length); | ||
| + sep(table, Core.bundle.format("bullet.lightning.detail", shotsText, Strings.autoFixed(damage, 1), Core.bundle.format("bullet.lightning.length", length))); | ||
| + } |
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键值 bullet.lightning-shots 和 bullet.lightning.detail 在资源文件中未定义。根据资源文件中的内容,建议分别使用 bullet.lightning.count 和 bullet.lightning.summary。
String shotsText = shots > 0 ? Core.bundle.format("bullet.lightning.count", shots) : "";
if(lengthRand > 0){
sep(table, Core.bundle.format("bullet.lightning.summary", shotsText, Strings.autoFixed(damage, 1), Core.bundle.format("bullet.lightning.length-range", length, length + lengthRand)));
}else{
sep(table, Core.bundle.format("bullet.lightning.summary", shotsText, Strings.autoFixed(damage, 1), Core.bundle.format("bullet.lightning.length", length)));
}
| + dialog.show(); | ||
| + }); | ||
| + if(group.items != null && group.type.itemCapacity > 0){ | ||
| + if(group.items != null){ |
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/gemini 有没有非本PR预期的行为变化 |
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你好!我已经对本次 PR 进行了详细检查。本次 PR 的主要目的是补全研究与属性界面中剩余的未翻译文本,并补充了相应的中英文文案。经过对代码的审查,这些更改仅涉及资源包( |
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/gemini 有没有其他非本PR预期的的代码改动 |
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你好!我已再次对本次 PR 的代码进行了全面审查。本次 PR 的改动主要集中在资源包( |
| invincible = new StatusEffect("invincible"){{ | ||
| healthMultiplier = Float.POSITIVE_INFINITY; | ||
| show = false; | ||
| + color = Color.red; |
| short width = stream.readShort(), height = stream.readShort(); | ||
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| - if(limitSchematicSize && (width > 128 || height > 128)) throw new IOException("Invalid schematic: Too large (max possible size is 128x128)"); | ||
| + if(limitSchematicSize && (width > 1024 || height > 1024)) throw new IOException("Invalid schematic: Too large (max possible size is 128x128)"); |
补全研究与属性界面中剩余未翻译文本,补充中英文文案。
已完成基础检查。