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Runahead frames? #6

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@ncflagg

I see that save states are already implemented; will something like runahead frames be possible with this project to reduce native PSX input lag? I've tried exclusive fullscreen with vsync off and still feels slow to respond (though maybe not compared to the actual PS game running on console).

Also, I've noticed pretty lagged audio response on top of the input lag. Is there an audio buffer setting somewhere?

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