VisualSharp 是一个受 Unreal Engine 和 Scratch 蓝图系统启发的项目。它旨在为 C# 提供一个视觉编程环境,并利用 C# 的原生性能。该项目分为三个主要组件:核心、编辑器和运行时。
VisualSharp is a project inspired by the blueprint system in Unreal Engine and Scratch. It aims to provide a visual programming environment for C# and leverage the native performance of C#. The project is divided into three main components: Core, Editor, and Runtime.
本项目基于 netprints 进行研究和开发。
This project is based on research and development from netprints.
VisualSharp 的核心组件构成了项目的基础。它包括视觉编程环境所需的基本库和框架。
The Core component of VisualSharp forms the foundation of the project. It includes the essential libraries and frameworks required for the visual programming environment.
VisualSharp 的编辑器组件为创建和编辑视觉程序提供了用户友好的界面。它提供了一系列工具和功能,以增强编程体验。
The Editor component of VisualSharp provides a user-friendly interface for creating and editing visual programs. It offers a range of tools and features to enhance the programming experience.
VisualSharp 的运行时组件负责执行在编辑器中创建的程序。它确保代码的高效和可靠执行,利用 C# 的原生性能。
The Runtime component of VisualSharp is responsible for executing the visual programs created in the Editor. It ensures efficient and reliable execution of the code, leveraging the native performance of C#.