Kick down every door yourself.
A free PC VR mod for Anger Foot: your own body, your own kicks, guns in your hands, and a neon movie house to
hang out in between levels.
Download | Install | Controls | Report a bug | Support on Ko-fi
PC VR only. The game runs on your PC and streams to your headset (Virtual Desktop, Quest Link / Air Link, Steam Link or SteamVR). It does not run standalone on a Quest.
- The whole game in VR with Anger Foot's own hero model as your body: head, arms, hands and legs follow you, feet planted, knees bending.
- Your fingers follow the controllers: trigger finger, fist and thumb.
- Click the right stick to flip enemies off. The ones who see it come for you.
- B or X kicks: a head-high front kick, the knee up first and then the snap, like the game's own.
- Jump and kick on the move for the game's flying double kick, jump in place for a roundhouse, look down to stomp. Doors explode, enemies fly.
- Every gun sits in your hand, gripped the way the game's own hand holds it (recoil and reloads too), aimed with your controller and fired from the muzzle.
- Fingers that really hold (new in 1.2): each finger takes the pose the game's own hand has round that gun, then closes until it meets the gun's real surface and no further, so nothing sinks into the grip or hangs off it. Your index lies along the frame until you touch the trigger, then sits on it and squeezes as you pull.
- Two-handed guns (rifles, shotgun, sniper, crossbow, launcher, flamethrower, minigun): put your other hand on the front and squeeze to hold it with both. New in 1.2: that hand takes the game's own front-hand pose (it rides the shotgun's pump).
- Two hands on a pistol (new in 1.2): squeeze your other hand's grip near your gun hand on the pistol, the Glock or the Uzi and it cups round it, thumb forward along the frame. It steadies your aim and takes some of the kick.
- Solid guns (new in 1.2): your gun stops at walls instead of going into them, so a shot never starts inside one. Gun weight: the heavy guns swing a touch heavier in one hand; two hands steady them.
- Muzzle flashes in VR (new in 1.2), with a flash of light round you, and the casings fly out of the gun's own ejection port.
- Dual pistols: one in each hand, each trigger fires its own.
- The sniper rifle has a working scope: put your eye to it.
- An ammo count on the back of every gun, flashing EMPTY when it's time to throw it.
- LASER SIGHT (new in 1.2, off by default) for getting used to aiming with your hand: DOT puts a red dot where your shots land (the same line the bullets take), BEAM adds a thin beam from the barrel to it. Dual pistols get one each.
- Throw with your hand (PLAY MODE STANDING): hold the gun hand's grip, swing and let go. The gun goes the way your hand went (steadied by where you look), as hard as you threw it, from a lob to a fastball, and spins the way your wrist turned. Let go without a swing and it goes where it points. THROW HELP puts a throw that's nearly on an enemy onto them. Waving your hands about never throws it: only letting go of the grip does. It's the game's own throw every time, so walking over a gun picks it up as the game does.
- Grab a gun within reach (new in 1.2): hands empty, reach down to a gun lying close and squeeze a grip: it's in that hand (the game's own pick-up).
- Hand it over (new in 1.2): with your other hand on the gun too (TWO-HAND GUNS), let go with the gun hand and the other hand has it.
- Seated play (new in 1.2, PLAY MODE SEATED): press the gun hand's grip and your gun flies at the enemy you point it at. To swap hands, hold the gun with both and press the grip. GUN HAND picks the hand your guns start in.
- Set the grip yourself (new in 1.2): turn on GUN GRIP ADJUST (VR tab or the launcher), hold a gun and set how it sits in your hand, live. The gun hand's stick tilts and turns it (click the stick for height, then depth and roll; hold the click to put it back), or squeeze your other hand's grip on the gun and place it by hand. Each gun keeps its own. Turn it off when you're done: it borrows that stick.
- Reach for (or point at) drinks, bottles, the lizard, doors and buttons with your free hand and squeeze its grip. Looking at them still works too.
- Drink for real: bring the bottle to your mouth.
- Haptics for shots, kicks, doors, hits, throws and shoe powers.
- GORE: EXTRA (the default) builds on the game's own blood:
- kicks splatter the wall behind the goon, and kicking a body makes it bleed;
- headshot kills pop heads, with a fountain from the neck (not bosses, and not the goons whose heads are special);
- bullet wounds spurt and stay on the goon, going down with them;
- real wounds (new in 1.2, made with Blender): every shot leaves a wound on the goon's own body, so it bends and ragdolls with them, nothing floating. Small ones are dark holes with a torn rim, a graze and a bruise round them. The way out is bigger and more ragged. Big ones (a sniper's, a shotgun blast up close, an explosion's bite, or several shots landing together) go right through and you see in: the cut skin, the fat under it, wet muscle, a rib across a chest wound, and out the far side;
- bleeding (new in 1.2): blood soaks out from a wound and runs down the way gravity pulls, and stays where it ran (a body that falls over bleeds new runs the new way down). Drops fall off it and splat, pools spread under bodies, arteries pump, and big wounds throw out chunks of flesh and bits of bone;
- wounds on you (new in 1.2): where you're hit, your body is wounded the same way (a shot to your hand leaves a hole in your hand), in first person, in the mirror and in BEHIND YOU, and bleeds until you heal. Your health is the game's own (WOUNDS ON YOU in the settings);
- kicks leave bruises;
- bodies leave smears where they slam into walls and floors, and pools of blood stain the bodies lying in them;
- explosions spray blood all round;
- blood on you (more of it in 1.2): kills close by spatter your chest, arms, hands and legs (a bloody kick your shoe), drying off and gone after 15 seconds.
- BLOOD COLOUR: the game's own pink, or red.
- GORE: GAME is the game's own blood as it is, OFF turns blood off. The game's own Show Blood setting still decides whether there's any.
- The blood splats land on walls and floors properly in VR, each eye its own.
- A neon picture palace built for the mod, where the game's menus and cutscenes play on the big screen. Point a laser from either hand to click them and to scroll lists (or hold the trigger and drag).
- Walk the aisle and check the Hall of Fame on the back wall: your levels, stars and best time.
- Kick open the padded doors into the RAGE ROOM and smash TVs, a jukebox, a fish tank and more. It keeps score.
- A short VR opening where the lights bang on (first start only, or turn it off).
- Sit in the car with the map book on your lap and point at a level to see its card, then pull the trigger: the card shows the level's star goals and your best time.
- Want the star goals in view while you play too? Turn on the game's own Show Goals (SETTINGS, Gameplay).
- Press Y for your shoes.
- A VR tab in the game's own SETTINGS (the headset icon) with every VR option and what it does, and every option in the launcher too.
- Snap or smooth turning, recenter any time (hold the left stick), gun hand right or left, standing or seated play.
- VIEW HEIGHT (new in 1.2): the game sees from 1.5 m up, which can make a grown-up feel small; +10 or +20 cm makes you that much taller, your body with you.
- The game's screen effects over your eyes (new in 1.2): a level's fade from black, a blast's white-out, the death tint and the flash when you're hit now cover your view the way they cover a flat screen (they used to hang on the menu panel in front of you), and a hit buzzes both hands. Don't want the red-pink flash when you're hit? Turn HIT FLASH off (the buzz stays).
- A steady spectator view on your monitor for streaming and recording, with its own field of view. New in 1.2: BEHIND YOU shows you from over your shoulder, your whole body and all, for anyone watching (off by default; it costs a few frames).
- Tuned to run well on 6 GB laptop GPUs.
- Its own launcher: one-click install, a VR check, every option, the controls card and uninstall.
- Your saves are never touched.
- Anger Foot on Steam (PC).
- A PC VR headset: Quest 2 / 3 / Pro through Virtual Desktop, Quest Link / Air Link or Steam Link, or a SteamVR headset (Index, Vive, Windows Mixed Reality).
- An internet connection the first time: the launcher downloads Unity's VR plugin from Unity.
- Download
AngerFootVR-v1.2.0.zipfrom the latest release. - Find your game folder: in Steam, right-click Anger Foot, Manage, Browse local files.
- Unzip the zip into that folder, so
Anger Foot VR.exesits next toAnger Foot.exe. - Run Anger Foot VR.exe. If Windows says "Windows protected your PC", click More info, then Run anyway (the launcher isn't signed).
- Start your VR app (Virtual Desktop, the Meta Quest app or SteamVR), then press PLAY IN VR. The first time, it installs the mod (BepInEx and the mod) before starting the game.
If the game starts on the wrong VR app, pick yours in the launcher: OPTIONS, VR RUNTIME. The VR CHECK page shows what the mod sees.
Quest / Touch controllers; Index, Vive and Windows Mixed Reality controllers are mapped too.
| Left hand | Right hand | |
|---|---|---|
| Stick | move | turn (snap or smooth) |
| Stick click | hold: recenter | the middle finger |
| X / B | kick | kick |
| Y / A | shoe power (in the car: shoes) | jump |
| Trigger | second pistol | shoot |
| Grip | grab or use what your hand is on; hold the front of a two-handed gun; grab a gun within reach | hold, swing and let go: throw your gun (seated: press it) |
| Menu | pause |
Menus: in the movie house, point at the screen and pull the trigger; lists scroll with the right stick while you point at them. In the car, point at the map. Elsewhere, the stick moves, A selects and B goes back; the grips change settings tabs.
The gun hand can be switched to the left in the settings, and a gun you hand over is in the other hand until the next level (the grips' roles swap with it).
| Problem | Fix |
|---|---|
| The game starts on the wrong VR app | Launcher: OPTIONS, VR RUNTIME, and pick yours. |
Your antivirus flags winhttp.dll |
That's BepInEx's mod loader. Allow it. |
| You're facing the wrong way, or off-centre | Hold the left stick in to recenter. |
| Smooth turning makes you queasy | SETTINGS, VR: TURNING to SNAP. |
| You'd rather pick levels on the big screen | SETTINGS, VR: turn off LEVEL SELECT IN THE CAR. |
| Too much blood (or not enough) | SETTINGS, VR: GORE to GAME or OFF, or back to EXTRA. |
| It stutters | Lower the game's own graphics settings (shadows, effects), and close other apps using the GPU. |
Bug reports help a lot. Open an issue and attach:
- your log: in the launcher, VR CHECK, GAME LOG (it's
BepInEx\LogOutput.login the game folder). Close the game first. - where in the game it happened, plus a short clip or a description;
- your headset and how you connect it (Virtual Desktop, Quest Link, Steam Link or SteamVR).
Run Anger Foot VR.exe, open VR CHECK and press UNINSTALL (twice: it asks to be sure). The game folder goes back to how it was. Your saves are never touched.
- The .NET SDK (6 or later), and Git Bash to run the scripts in
tools/. - The game, installed: set
AFVR_GAME_DIRto its folder (the build and the scripts both read it). - BepInEx 5.4 (Windows x64), unzipped into
vendor/bepinex: the build references its core libraries and the package ships them. dotnet build src/AngerFootVR.Plugin -c Releasebuilds the mod;tools/package.shbuilds the launcher, the payload and the release folder indist/.
How it works inside is in PLAN.md. tools/vr-start.sh runs the game against Unity's OpenXR mock runtime,
so most things can be tested without a headset; the 3D props are built in Blender by the scripts in tools/blender.
- StrikeZoneVR: Anger Foot VR.
- The open-source parts:
- BepInEx 5 (LGPL-2.1), with HarmonyX (MIT)
- Unity's OpenXR plugin, downloaded from Unity by the launcher, not bundled
- the Bungee and Neonderthaw fonts (SIL Open Font License)
If Anger Foot VR made you kick a few extra doors, you can support it on Ko-fi. Thank you!
GPL-3.0. Copyright (C) 2026 StrikeZoneVR. The bundled libraries keep their own licenses.
Anger Foot is a game by Free Lives, published by Devolver Digital. Anger Foot VR is an unofficial, fan-made mod. It is not affiliated with or endorsed by Free Lives or Devolver Digital, and it does not include any game files: the launcher and the mod read the game's art, music and models from your own copy at run time. You need your own copy of the game.













