Skip to content

StaticQuasar931/Wheres-Epstein

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

74 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Where's Epstein?

Where's Epstein? is a browser hidden-object collection inspired by Where's Waldo style games. Players search crowded scenes for different meme-famous people across story, bonus, advanced, special, mirrored, and Upside Down routes.

Frontend structure

  • index.html Main document shell, metadata, SEO, body dataset defaults, and fragment mount points
  • fragments/screens.html Home, level select, settings, and gameplay screen markup
  • fragments/ui-shell.html Shared page arrows, overlays, changelog shell, and toast UI
  • styles/main.css Layout, themes, HUD, page identity, and responsive rules
  • styles/effects.css Motion, hover states, layered home animation, and visual polish
  • scripts/ui-shell.js Loads the screen and UI fragments before the game starts

What the game includes

  • Story route with normal level progression
  • Bonus levels with separate unlock logic
  • Advanced levels with two-target scenes
  • Advanced bonus levels
  • Extras page with speedrun routes, mirror mode, Upside Down mode, and special-level slots
  • In-level magnifier tool
  • Local save data for score, stars, progress, and settings
  • Theme, motion, magnifier, and preload settings

Tech stack

  • index.html Main app structure, screens, overlays, buttons, and required DOM ids.
  • styles/main.css Layout, themes, menu structure, play HUD, start-screen layering, and responsive styling.
  • styles/effects.css Animation timing, hover states, button entrance effects, cloud and decor motion, and easter-egg visuals.
  • scripts/app.js Boot entry point.
  • scripts/game.js Main game controller, progression, scoring, input, overlays, caching, speedrun logic, and settings.
  • scripts/home-ui.js Start-screen placement math, home button alignment, sheen timing, and editor/debug rendering.
  • scripts/game-renderer.js Preview rendering, hitbox rendering, and UI sync for found targets.
  • scripts/levels.js Level data, names, asset paths, start-screen layout data, and target hitboxes.
  • scripts/storage.js Local storage schema, settings save/load, level results, and speedrun stats.

Assets and structure

  • Main backgrounds: Assets/Bakgrounds/
  • Bonus backgrounds: Assets/Bakgrounds/
  • Advanced backgrounds: Assets/Bakgrounds/advanced/
  • Special backgrounds: Assets/Bakgrounds/Special/
  • Main target previews: Assets/Waldos/
  • Advanced target previews: Assets/Waldos/advanced/
  • Special target previews: Assets/Waldos/Special/
  • Start-screen UI art: Assets/ui/
  • Social/share image: Assets/thumb.png

Editing hitboxes

All target hitboxes use original image pixel coordinates from the source art.

Rectangle example:

hitbox: { type: "rect", x1: 300, y1: 220, x2: 390, y2: 370 }

Circle example:

hitbox: { type: "circle", x: 640, y: 380, radius: 60 }

The game normalizes reversed rectangle corners automatically, so either order still works.

Start-screen layout editing

The start screen uses two exported data blocks from scripts/levels.js:

  • START_SCREEN_BUTTONS
  • START_SCREEN_LAYERS

These values are original-image coordinates, not browser pixels.

When cheat tools are enabled, the home editor can:

  • move layers
  • resize layers
  • rotate layers
  • hide or show editor boxes
  • lock individual items
  • export the selected item or the whole start-screen layout block

Performance notes

  • Loaded images stay cached in memory through the game session
  • Home boot preloads start-screen assets before the intro begins
  • Early gameplay preloads upcoming level art and preview images
  • Speedrun preloading warms a wider pool based on the preload setting
  • The project is tuned with lower-power devices like Chromebooks in mind

Important gameplay notes

  • Mirror and Upside Down variants do not overwrite standard progress
  • Level Clearance is an unlock-only cheat mode intended for authored-level testing
  • Full cheat tools still separate cheated runs from normal runs
  • Missing art produces readable fallback messages instead of silently failing

Credits

  • Game by StaticQuasar931
  • Start-screen UI help and art-layer work by Cheese_Cat

About

"Where's Epstein?" Wheres Waldo but made with Epstein

Topics

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

No releases published

Packages

 
 
 

Contributors