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## About The Pull Request Given the greenlight by a number of Maptainers to bring back Makosso navy colour (along with keeping the darker shade of the new Makosso blue) Sample Magpie <img width="1177" height="855" alt="image" src="https://github.com/user-attachments/assets/ff1811c4-cef6-4f70-8268-f85b0199bc4d" /> ## Why It's Good For The Game Better colour selection for mappers more suited to existing ships ## Changelog :cl: add: Brought back darker Makosso blue /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This PR adds factional webbings/belts for Inteq, Hardliners, CLIP, and the NGR to the outpost market ## Why It's Good For The Game I feel like this might be helpful in cases where one may want to purchase more webbings, if they don't have enough or are missing one. Functionally identical to assault belts, these only serve to help faction cohesion. ## Changelog :cl: add: Added faction webbings for inteq, hardliners, CLIP, and the NGR to cargo /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: zimon9 <122945887+zimon9@users.noreply.github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request this mf did not survive the night of fire (obliterates st valentine's day, the antagonist, and the godawful .json) ## Why It's Good For The Game ask the lore maintainers ## Changelog :cl: del: St. Valentine is no more. Expect no more incredibly peculiar Valentine's Day cards or government-mandated dates. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Addust <80979251+Addust@users.noreply.github.com> Co-authored-by: Gristlebee <56049844+Gristlebee@users.noreply.github.com>
## About The Pull Request Adds more chemistry stuff to cargo Adds a mostly-full hydroponics suite to cargo and categorizes hydroponics stuff into it's own category ## Changelog :cl: add: Outpost cargo now stocks intermediate and advanced chemical vials for hyposprays! add: you can now buy chem heaters and chemmasters in outpost cargo add: You can now buy hydroponics equipment in cargo del: biogenerator fabrication list trimmed imageadd: small hypospray vial sprite /:cl: --------- Signed-off-by: Erika Fox <94164348+Erikafox@users.noreply.github.com> Co-authored-by: zimon9 <122945887+zimon9@users.noreply.github.com> Co-authored-by: ritorizo <41831966+ritorizo@users.noreply.github.com>
## About The Pull Request This PR adds the Puru-Rangi-class auxiliary response vessel to the NGR's ship roster. ### Screenshots <img align="left" width="30%" alt="image" src="https://github.com/user-attachments/assets/e4927f56-d52e-44cc-84c2-aa2f71b4b575" /> <img align="left" width="30%" alt="image" src="https://github.com/user-attachments/assets/23f20175-9da8-4d09-b11c-9903510c65e1" /> <img align="left" width="30%" alt="image" src="https://github.com/user-attachments/assets/ded19faf-28f3-41f7-8c71-c05470c73b97" /> <br clear="all"/> ### Crew - 1 Captain - 1 Lieutenant - 2 Medical Doctors (1 surgeon and 1 field medic) - 1 Mechanic - 1 Operative - 1 Wrecker - 1 Crewman ### Key Features <img align="left" width="30%" alt="image" src="https://github.com/user-attachments/assets/a2c7f647-279e-49e5-b5ad-60c741f8f6cd" /> The bridge is accessible to all members of the crew, ensuring command staff are not isolated from roleplay opportunities, and continuing in line with NGR's egalitarian work culture. This combination transit section also ensures the infinite hallway of doom is avoided, a complaint levied against the Kali Andhi. As this vessel is less military-oriented, a communal bridge design like this is also representative of the Puru-Rangi's more casual design. <br clear="all"/> <hr> <img align="right" width="30%" alt="image" src="https://github.com/user-attachments/assets/2baafd36-f982-47e2-bbb7-7590db0a41ec" /> The infirmary is organized and well-equipped, boasting two recovery rooms, which players have indicated is a popular feature of the Valor that encourages roleplay. An advanced chemistry space ensures the surgeon has plentiful tools at their disposal to work while the field medic is out with the away team, and is accessible to all crew as not to isolate them from roleplay opportunities. <br clear="all"/> <hr> <img align="left" width="30%" alt="image" src="https://github.com/user-attachments/assets/89c12930-97e9-4577-965e-5f2d7c249e40" /> A dedicated rest area in the cargo bay further expresses the Puru-Rangi's more casual design as a less military-oriented vessel, provides a space for crew who are zoned out after an away mission to get together and roleplay instead of standing around in silence, and provides an alternative space for crew who wish to get away from the bridge to roleplay in smaller groups. <br clear="all"/> <hr> <img align="right" width="30%" alt="image" src="https://github.com/user-attachments/assets/10cd6641-d506-4841-b1e8-12d7d0f8108e" /> This storage area provides various supplies to the vessel and ensures the main cargo area remains uncluttered. Contents include: - A materials crate with glass and iron - A rations crate, in case of longer rounds or dietary restriction oversights - A blood freezer, to be used by the infirmary - An organ freezer, to be used by the infirmary - A chemistry crate, with supplies for, at least, Hadrakine Powder, Morphine, and Charcoal <br clear="all"/> <hr> <img align="left" width="30%" alt="image" src="https://github.com/user-attachments/assets/8a9c6ca6-7649-4f68-9916-4e1dffc2f9d4" /> The kitchen is stocked with ingredients for Southwestern USA cuisine, providing for soups, breakfast foods, and tortillas. Vegetarian, gluten-free, and dairy-free foods can all be created with this selection of produce. This is in line with musings by the lore team about New Gorlex cuisine, as it is an arid environment. <br clear="all"/> <hr> <img align="right" width="30%" alt="image" src="https://github.com/user-attachments/assets/e6a09d15-15a3-49bb-ae9d-38a3c81ed79a" /> Engineering's very own storage area provides additional supplies apart from the vessel's primary storage. Contents include: - A materials crate with glass, iron, and a small amount of plastitanium - A fuel crate, with both plasma and uranium enough to last most of an average shift - A patriotism crate, offering a little flavor and opportunity to the mechanic <br clear="all"/> <hr> <img align="left" width="30%" alt="image" src="https://github.com/user-attachments/assets/76cae545-2e98-44ac-b013-7ffde8d52bb4" /> A full telecommunications apparatus provides the Puru-Rangi with the means to communicate with those vessels boasting a relay, and to streamline communications between its own crew members. <br clear="all"/> <hr> <img align="right" width="30%" alt="image" src="https://github.com/user-attachments/assets/1fcd427a-5337-412f-a985-747d3080454f" /> A well-equipped mechanic's office represents NGR's strong GEC presence, and encourages their involvement in work with the away team so they are not isolated in the engineering sections for most of the round. <br clear="all"/> <hr> <img align="left" width="30%" alt="image" src="https://github.com/user-attachments/assets/6feb5c3b-0b73-4880-87ca-72894df7938b" /> A starboard airlock provides an accessible, rearward route of exit and entry, ensuring crew are not trapped in a fire, and providing a route to the infirmary that does not involve climbing stairs (for those characters who impose such restrictions on themselves). <br clear="all"/> ## Why It's Good For The Game This vessel fulfills the request of the maptainers to provide the community with a less military-oriented medical vessel equipped with telecommunications equipment. It contains a versatile cast of personnel to remain in line with current Shiptest meta, ensuring players are not sitting around bored when there are no medical calls to answer. ## Changelog :cl: Yule & Addust add: Added the Puru-Rangi-class auxiliary response vessel /:cl: --------- Signed-off-by: Addust <80979251+Addust@users.noreply.github.com> Co-authored-by: Addust <80979251+Addust@users.noreply.github.com>
## About The Pull Request Changes how pancrazine works. Rather than scaling with heat (which did not work), it now scales with the amount of reagents in your system. Instead of dealing heart damage as a side effect, it now gets you drunk. Also removes an incorrect mention to dylovene. ## Why It's Good For The Game The previous gimmick was janky and didn't really work, this should be a little more engaging. Also more ways to get high off of medical supplies. ## Changelog :cl: Bumtickley00 balance: Pancrazine now scales healing with the amount of reagents in your system and gets you drunk. spellcheck: Removed dylovene mention on cargo screen /:cl: --------- Signed-off-by: Jay <19880843+googobbug@users.noreply.github.com> Co-authored-by: Robin <example@example.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Hails show who sent them, and dont repeat if you're docked to the same overmap object ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Useful info to know who's hailing you and less chat spam ## Changelog :cl: add: Incoming hails display ship name. add: hails dont repeat if you're docked to the same overmap location <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## About The Pull Request Removes the HP engraving from the pipe shotgun. ## Why It's Good For The Game They did not make this gun. You, or some other bum, did. ## Changelog :cl: Bumtickley00 spellcheck: Improvised shotgun no longer has a Hunter's Pride engraving. /:cl: Co-authored-by: Robin <example@example.com>
…ayer below catwalks (#6047) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This PR changes the layer of binary, trinary, and layer adapter atmospherics machines so that they layer below catwalks instead of jutting above them. | Before |<img width="741" height="934" alt="image" src="https://github.com/user-attachments/assets/3f6e7e7c-d5dc-493d-8c50-53b45cb3db16" />| |--------|---| | After |<img width="790" height="975" alt="image" src="https://github.com/user-attachments/assets/5b1f791c-9895-4b5a-8101-ecdaf6a963a8" />| Below is an example with the layer changes implemented, to show that they don't appear to layer incorrectly in a different context. <img width="617" height="378" alt="image" src="https://github.com/user-attachments/assets/7feadbd4-625c-4ca4-86c3-62af4353369a" /> ## Why It's Good For The Game Having certain atmospherics machines pop out of a catwalk and layer above them can look bad in certain maps. This should help make them look nicer when used alongside catwalks. ## Changelog :cl: del: Removed layer adapter layer update proc code: changed the layer of atmospherics machines so they layer below catwalks /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Megafauna no longer gib/dust by default. Gibbing can enabled by setting the `can_gib` var to true. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Makes megafauna a lot more usable for events since you can set them not to permanently round remove people. ## Changelog :cl: balance: Megafauna no longer gib by default. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Cybersun has deemed the wrecker a "Dumb Chudling" and replaced his bay while leaving him in a dumpster to rot. The medical doctor is now more appreciated, and docking ports were switched around. Wings got trimmed a little bit for it. <img width="1312" height="672" alt="image" src="https://github.com/user-attachments/assets/33e39109-381e-4831-8441-f0f1716ed939" /> ## Why It's Good For The Game Maintaining ship good. The mechbay served like 0 purpose, same with the wrecker. The doctor just had to rawdog surgery in cargo. ## Changelog :cl: add: various leyak adjustments del: wrecker on leyak /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <img width="538" height="412" alt="image" src="https://github.com/user-attachments/assets/94ee3723-0148-4bc8-9b8c-cd902836530d" /> ## Why It's Good For The Game short half ups and ponytail spiky adjustment ## Changelog :cl: add: short half ups and ponytail spiky adjustment /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <img width="1156" height="777" alt="image" src="https://github.com/user-attachments/assets/9970207e-bd97-45b0-bd41-d857ea581f43" /> ## Why It's Good For The Game Please god civilian clip content. ## Changelog :cl: add: CLIP industrial hardsuit /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adjusts the prices of the energy weapon cells on the cargo market. **SHARPLITE:** Sharplite fills the niche of the mass produced, working man's guns, and while the weapons fit that status in price, their cells were even more expensive than Etherbor, which didn't feel right. Standard Sharplite cells were dropped in price to 400 credits Sharplite mini cells (Ohm cells) were dropped in price to 250 credits **ETHERBOR:** A premium option in the world of energy weapons, and for good reason. Their cells are more expensive than their competition from sharplite due to their marginally greater capacity and production cost Civilian Etherbor cells were set in price to 500 credits **EXTENDED CAPACITY:** Akin to the drop in price for extended magazines for the SKM/CM-82/Hydra Extended capacity weapon cells across the board have been dropped in price to 750 credits. It's important to note that Extended capacity energy weapon cells are comparable in shot count to standard magazines in equivalent ballistic options. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Energy weapons have the notable advantage of not requiring the purchase of ammunition, and for this reason their cells must be more expensive than a ballistic weapon magazine. However, they also suffer the disadvantage of being unable to be topped off or refilled away from charging infrastructure. To balance, this change keeps energy cells fairly priced, but makes the aquisition of further cells more reasonable. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Added sharplite plus cells to the black market balance: rebalanced energy cell prices /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## About The Pull Request Reduces the prices of jetpacks to be much more reasonable given their usecases and limitations. Standard: 500 Harness: 750 Upgrade: 1250 (only compatible with hardsuits so you still have a buy-in) Given that jetpacks are used for effectively only two or three environments (being space, asteroids, and debris in the future), them being so highly priced while still taking up your back slot is rough. Mobility in space without a jetpack usually boils down to people conga-lining on the one jetpack person, or throwing cigarettes and whatnot to propel yourself. ## Why It's Good For The Game Given the importance of space, and how expensive stocking a full crew with jetpacks at their original prices would be, it's simply unfair to have them be this expensive. By making them cheaper, this should mean people get to use tools fitting for the job while they work in space - for the times they do actually land at a space signal or asteroid field to work. ## Changelog :cl: balance: Jetpack prices reduced. /:cl
…(#6116) ## About The Pull Request Adds brass knuckles to the cargo list, a very cheap blunt melee option that can be wielded for increased attack speed. Also adds new variables for wielded cooldown changes. <img width="362" height="278" alt="image" src="https://github.com/user-attachments/assets/273e38d2-dcc0-4f57-bf86-2c0db2502261" /> ## Why It's Good For The Game The brass knuckle sprites have been in the game for a while now and I thought I would give implementing them a shot. ## Changelog :cl: stiel add: Brass knuckles! New melee item in cargo. /:cl: --------- Signed-off-by: whatnot <135062404+stiel0248@users.noreply.github.com> Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
## About The Pull Request you toggle the pilot jacket's zipper ## Changelog :cl: fix: pilot jacket toggletext /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request found in market and on the derecho. <img width="974" height="760" alt="image" src="https://github.com/user-attachments/assets/9b02e482-2e33-48c8-a23d-9832b7f4b725" /> ## Why It's Good For The Game Pretty sure one of the factions filled with grungy ex-miners should have some good mining gear. They have like zero mining gear right now besides a hammer so this should help (maybe some actual weapons for mining next.) ## Changelog :cl: add: NGR mining hardsuit, places it on the derecho /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <img width="521" height="253" alt="image" src="https://github.com/user-attachments/assets/af12233d-e034-417f-aeea-a5d62bca08dc" /> ## Why It's Good For The Game species support bla bla bla i think everyone gets it ## Changelog :cl: add: digi utility sprite /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixed more typos <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Spellcheck <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: spellcheck: fixed a few typos /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <img width="652" height="525" alt="image" src="https://github.com/user-attachments/assets/6237c5f7-e3cc-453f-a091-7b742a6a6243" /> ## Why It's Good For The Game its got a cute little bow on the back. Also skirt colors nice ## Changelog :cl: add: skirt recolors + bar waistcoat /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Changes BasicMobs' basic_ranged_attack so that it delays if they cannot draw line of sight, rather than instantly returning to their behavior tree. Means they won't cornersnipe you after they're aggro'd anymore - they actually have a short delay more akin to existing simplemobs. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Makes waste planets less unpleasant because hivebots are massively more easy to combat without their 200% elite pro-gamer strats that cornersnipe you before you can process they exist. + makes them enjoyable ruins mobs. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Changes AI_BEHAVIOR_INSTANT in if(!can_see(basic_mob, final_target, required_distance)) to AI_BEHAVIOR_DELAY /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <img width="67" height="51" alt="image" src="https://github.com/user-attachments/assets/6592063b-975e-4041-980f-2b92c8e574ba" /> ## Why It's Good For The Game beef jerky ## Changelog :cl: add: beef jerky /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## About The Pull Request Adds sprites for the Vox Frontiersman - fixing up a few missing ones that were pretty significant and I can't believe _I_ forgot my first time around. <img width="454" height="152" alt="image" src="https://github.com/user-attachments/assets/ec2a65f7-0a4b-4c65-9b9a-b060bd324ee2" /> Marine armor, Marine helmet, berets, the coat, and the sack mask were finally added. Enjoy. ## Why It's Good For The Game Species compatibility ## Changelog :cl: add: Additional Vox sprites for the Frontiersman. code: Name of the Frontiersman Marine Armor Helmet's icon changed to "marine_frontier_helmet" /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Modifies how explosions work and they can now be given specific damage values as arguments. Otherwise it defaults to base values: Light damage = 40 Light item damage = 45 Heavy damage = 80 Heavy item damage = 75 Touches explosion damage numbers for: rockets, grenades, mines, explosive projectiles, cells. Reduces the market price of frags to 250 since they're reasonable now. Adds a light rocket variant and puts it on the Ramzi demolitionist outfit. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Adds a lot more precision to how explosions can be set up, since in a lot of cases using the old hardcoded values usually ended up with overtuned or undertuned damages. ## Changelog :cl: add: Explosions can now be given specific damage values. balance: Explosion damage numbers balance: Ramzi Demo has light rockets. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## About The Pull Request whoopsie daisy ## Why It's Good For The Game whoops ## Changelog :cl: fix: you can use ooc again /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request - Changes skin tone names to be based on color rather than race/ethnicity - Adds 10 new skin tones for humans to choose from <details> <summary>New skin tones</summary> <img width="164" height="259" alt="Screenshot 2026-04-01 224354" src="https://github.com/user-attachments/assets/c6c60d61-d6b9-4bd8-a403-ece4976912af" /> <img width="164" height="257" alt="Screenshot 2026-04-01 224407" src="https://github.com/user-attachments/assets/b0cd8136-fc56-4c94-a058-64d8c0a4454d" /> <img width="171" height="257" alt="Screenshot 2026-04-01 224422" src="https://github.com/user-attachments/assets/61603d14-7b3c-4aae-a8a3-3984978446fc" /> <img width="154" height="254" alt="Screenshot 2026-04-01 224435" src="https://github.com/user-attachments/assets/62111271-5625-4c59-88ac-a2a19270e270" /> <img width="160" height="247" alt="Screenshot 2026-04-01 224454" src="https://github.com/user-attachments/assets/0ddb9e73-3350-4b7a-8b94-46eb6c3296b2" /> <img width="156" height="256" alt="Screenshot 2026-04-01 224506" src="https://github.com/user-attachments/assets/aea1ba2c-af12-41e3-a1d6-826eaf3a211d" /> <img width="158" height="250" alt="Screenshot 2026-04-01 224520" src="https://github.com/user-attachments/assets/181af7fe-bce3-4e78-aad2-7c219ef56e59" /> <img width="169" height="259" alt="Screenshot 2026-04-01 224532" src="https://github.com/user-attachments/assets/3e7d5c9a-2fd9-436c-86cc-f2717e463597" /> <img width="162" height="260" alt="Screenshot 2026-04-01 224540" src="https://github.com/user-attachments/assets/4af14481-d0ba-4560-a195-0e21e71ffe97" /> <img width="194" height="249" alt="Screenshot 2026-04-10 144619" src="https://github.com/user-attachments/assets/1bcbb187-353a-4422-9c97-6b5b983b0ced" /> </details> ## Why It's Good For The Game Naming scheme is kind of outdated and hard to follow when adding new shades. Decided to go a different direction than TG to avoid having repetitive names (i.e light beige, beige, medium brown, etc) ## Changelog :cl: add: Add 10 human skin tones code: Rename human skin colors /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
  ## Changelog :cl: add: Thousand Eyes is now occasionally assailed by massive clouds of fog /:cl:
## Changelog :cl: fix: Puru-Rangi now has a cryo console /:cl:
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Update from Shiptest on 2026-04-04-2239Z.