Adds Hegemony Outpost unique graphics#43
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Streetlights will be a child object of light tubes. Pawn lights... I'll figure that one out later, if they are needed.
Added missing variations for pawn shop lights.
OH, WAIT, THERE IS A CONSISTENT COLOR FOR UNPOWERED LIGHTS, ISN'T THERE
oops lol
mobs for new outpost!
These will need their icons fixed, but it's a good start!
holy mother of missing files
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@blinkdog I can't figure this one out. Is it because there's unused graphics? |
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@lectronyx Okay, tl;dr here: Fix is to remove those I added a check to our CI / Lint Action to report this: BYOND uses the It processes each If we The pre-processor is dumb; it says 'You want this file here? Okay boss.' and puts the The compiler hits that binary data and says 'Dude, WTF? This ain't DreamMaker code!' and errors out. Nothing compiles, errors ensue, dogs and cats living together, mass hysteria. So we pull out the |
blinkdog
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This should fix up the errors.

This PR is to add different props, mobs, and decor to help with the upcoming new outpost, Sothrai Hegemony Outpost!
This PR features:
Streetlights and a Pawn Shop lamp that may be used in later content, maybe?
New plants for the Hegemony Outpost based on the lava planet plants.
Wall flag decorations for the Hegemony.
More to come in the near future.