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117 changes: 72 additions & 45 deletions .github/ISSUE_TEMPLATE/bug_report.yml
Original file line number Diff line number Diff line change
@@ -1,81 +1,108 @@
name: Bug Report / バグ報告
description: Create a report to help us improve SSPlayerForGodot. / 不具合の報告
title: "[Bug]: "
name: 🛠️ Bug report / 不具合の報告
description: Something in the player behaves incorrectly. / プレイヤーの動作に問題がある場合。
labels: ["bug"]
body:
- type: markdown
attributes:
value: |
Thank you for reporting a bug! / 不具合の報告ありがとうございます!
Please provide as much information as possible to help us investigate. / 調査をスムーズに行うため、可能な限り詳細な情報を提供してください。
Thanks for taking the time to report this.

Before filing, please [search existing issues](https://github.com/cri-middleware/SSPlayerForGodot/issues?q=is%3Aissue).
**Do not attach proprietary `.sspj` files here** — this is a public tracker. Use the
[Help Center](https://www.webtech.co.jp/help/en/spritestudio7/inquiries/ssplayer_tool/) to send those privately.

投稿前に既存の Issue を検索してください。**業務データの `.sspj` は公開の場である本 Issue に
添付しないでください。** 送付が必要な場合はヘルプセンターをご利用ください。

- type: textarea
id: description
id: what-happened
attributes:
label: Description / 不具合の内容
description: A clear and concise description of what the bug is. / どのような不具合が発生しているか、簡潔に説明してください
label: What happened? / 症状
description: What you expected, and what you got instead. / 期待した挙動と、実際の挙動
validations:
required: true

- type: textarea
id: reproduction
id: repro
attributes:
label: Steps to Reproduce / 再現手順
description: Steps to reproduce the behavior. / 不具合を再現させるための手順を詳しく書いてください。
label: Steps to reproduce / 再現手順
description: |
The smallest sequence that shows the problem. A minimal `.ssab` helps a lot.
問題を再現できる最小限の手順。最小限の `.ssab` があると助かります。
placeholder: |
1. Open '...'
2. Run '...'
3. See error
1. Add a SpriteStudioPlayer2D to a scene
2. Assign the .ssab resource
3. Play "..."
4. See ...
validations:
required: true

- type: textarea
id: expected_behavior
- type: input
id: player-version
attributes:
label: Expected Behavior / 期待される動作
description: A clear and concise description of what you expected to happen. / 本来どのような動作を期待していたか説明してください。
label: Plugin version / プラグインのバージョン
description: The release you installed, or the commit you are on.
placeholder: 7.0.0-beta.1
validations:
required: true

- type: input
id: godot_version
id: godot-version
attributes:
label: Godot Version / Godotのバージョン
description: What version of Godot are you using? / ご利用のGodotのバージョンを記載してください。
placeholder: e.g. 4.7.0-stable
label: Godot version / Godot のバージョン
placeholder: 4.7.0-stable
validations:
required: true

- type: input
id: plugin_version
- type: dropdown
id: renderer
attributes:
label: Plugin Version / プラグインのバージョン
description: What version of this plugin are you using? (e.g., v1.0.0 or commit hash). / 利用している本プラグインのバージョンタグ(v1.0.0等)、またはコミットハッシュ。
label: Rendering method / レンダリング方式
options:
- Forward+
- Mobile
- Compatibility
- Not sure / わからない
validations:
required: true

- type: input
id: environment
- type: dropdown
id: component
attributes:
label: Operating System / OS
description: What OS are you developing on? / 開発を行っているOS。
placeholder: e.g. Windows 11 / macOS 14 / Ubuntu 22.04
validations:
required: true
label: Which component? / どの機能か
options:
- SpriteStudioPlayer2D (playback)
- SpriteStudioPartAttachment2D (attaching nodes to parts)
- SSABResource / SSQBResource (loading)
- SpriteStudioAudioBackend (audio)
- Import pipeline (.sspj → .ssab)
- Other / わからない・その他

- type: checkboxes
id: platforms
attributes:
label: Platforms affected / 発生するプラットフォーム
options:
- label: Editor (macOS)
- label: Editor (Windows)
- label: Editor (Linux)
- label: Exported desktop build
- label: Android
- label: iOS
- label: Web

- type: textarea
id: additional_context
id: logs
attributes:
label: Additional Context & Error Logs / 補足情報・エラーログ
description: Add any other context or paste relevant error messages from the Godot output console here. / その他、不具合に関する補足情報や、Godotのコンソールに出力されたエラーメッセージを記載してください。
label: Godot output / 出力コンソール
description: Any errors, warnings, or stack traces. / エラー・警告・スタックトレース。
render: text

- type: markdown
- type: textarea
id: other-players
attributes:
value: |
---
**🚨 WARNING / 警告 🚨**
**DO NOT** attach proprietary `.sspj` project files or sensitive data to this public issue.
If you need to share reproduction data, please submit it privately via the [Help Center](https://www.webtech.co.jp/help/ja/spritestudio7/inquiries/ssplayer_tool/).

**絶対に** 機密情報や非公開の `.sspj` プロジェクトデータをここに添付しないでください。
再現データの提供が必要な場合は、[公式ヘルプセンター](https://www.webtech.co.jp/help/ja/spritestudio7/inquiries/ssplayer_tool/)から非公開で送信してください。
label: Does it reproduce on another SpriteStudio player? / 他の SpriteStudio Player でも再現しますか?
description: |
If it does, the cause is most likely the shared SpriteStudio runtime rather than this
player, and saying so here saves a round trip.
再現する場合は、この Player 固有ではなく共通ランタイム側の可能性が高いため、その旨をお書きください。
21 changes: 16 additions & 5 deletions .github/ISSUE_TEMPLATE/config.yml
Original file line number Diff line number Diff line change
@@ -1,8 +1,19 @@
# Issues are for bugs and feature requests. Everything else has a better home —
# see SUPPORT.md, which these links mirror.
#
# One link the sibling players carry is deliberately absent: the shared
# SpriteStudio core's issue tracker. SpriteStudio-SDK is not public, so it
# would 404 for exactly the people who would follow it.
blank_issues_enabled: false
contact_links:
- name: 💬 SpriteStudio Community / コミュニティ (使い方や質問)
- name: ❓ Question about how to use the player / 使い方の質問
url: https://spritestudio.jp/community/
about: Please ask general questions about how to use the SDK here. / SDKの使い方などの一般的なご質問はこちらのコミュニティをご利用ください。
- name: 🔒 Private Inquiries & Data Submission / 非公開でのご相談・データ送付
url: https://www.webtech.co.jp/help/ja/spritestudio7/inquiries/ssplayer_tool/
about: Use this for private inquiries or when sending sensitive reproduction data. / 非公開での相談や、再現データの送付が必要な場合は公式ヘルプセンターをご利用ください。
about: Implementation advice and tips, in the official community forum. Issues are not for usage questions.

- name: 🔒 Private inquiry, or sending reproduction data / 個別のお問い合わせ・データ送付
url: https://www.webtech.co.jp/help/en/spritestudio7/inquiries/ssplayer_tool/
about: Use the Help Center for sensitive reports, proprietary .sspj files, or contractual support. Never attach proprietary data to a public issue.

- name: 🛡️ Security vulnerability / 脆弱性の報告
url: https://github.com/cri-middleware/SSPlayerForGodot/blob/HEAD/SECURITY.md
about: Do not open a public issue. See the security policy for how to report privately.
44 changes: 27 additions & 17 deletions .github/ISSUE_TEMPLATE/feature_request.yml
Original file line number Diff line number Diff line change
@@ -1,39 +1,49 @@
name: Feature Request / 機能要望
description: Suggest an idea for this project. / 新機能や改善のアイデアを提案する
title: "[Feature]: "
name: ✨ Feature request / 要望
description: Suggest a new capability or an improvement. / 新機能や改善のご提案。
labels: ["enhancement"]
body:
- type: markdown
attributes:
value: |
Thank you for suggesting a feature! / 機能のご提案ありがとうございます!
Please check [ROADMAP.md](https://github.com/cri-middleware/SSPlayerForGodot/blob/develop/ROADMAP.md)
first — it lists what is planned, and which items are waiting on the shared SpriteStudio SDK.

まず [ROADMAP.md](https://github.com/cri-middleware/SSPlayerForGodot/blob/develop/ROADMAP.md) を
ご確認ください。予定済みの項目と、共通 SDK 側の対応待ちの項目が記載されています。

- type: textarea
id: problem
attributes:
label: Is your feature request related to a problem? / その要望は、何か困っていることに関連していますか?
description: A clear and concise description of what the problem is. / どのような課題や不便さがあるか、詳しく説明してください。
placeholder: |
I'm always frustrated when [...]
label: What problem does this solve? / 解決したい課題
description: |
Describe the situation you are stuck in, not just the feature you have in mind — it often
leads to a better answer.
ご要望の機能そのものより、お困りの状況をお書きください。より良い解決策が見つかることがあります。
validations:
required: true

- type: textarea
id: solution
id: proposal
attributes:
label: Describe the solution you'd like / 実現したい解決策
description: A clear and concise description of what you want to happen. / どのような機能や動作を期待しているか説明してください。
label: What would you like it to do? / ご提案の内容
validations:
required: true

- type: textarea
id: alternatives
attributes:
label: Describe alternatives you've considered / 他に検討した代替案
description: A clear and concise description of any alternative solutions or features you've considered. / 他に検討した解決策があれば記載してください
label: What are you doing today instead? / 現在の回避方法
description: Workarounds you have tried, and why they fall short. / 試した回避策と、不十分な点

- type: textarea
id: additional_context
- type: dropdown
id: scope
attributes:
label: Additional Context / 補足情報
description: Add any other context or screenshots about the feature request here. / その他、機能に関する補足情報やスクリーンショットがあれば記載してください。
label: Where does this belong? / 対象範囲
description: |
Playback behaviour is usually the shared SpriteStudio runtime; this repository owns
the nodes, the GDExtension and the import pipeline. Unsure is fine.
再生の挙動は共通ランタイム側です。わからない場合はそのままで構いません。
options:
- Godot side (nodes, GDExtension, import pipeline)
- Shared SpriteStudio runtime (playback behaviour)
- Not sure / わからない
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