chore: bump plugin to 7.0.0-beta.1, unify SDK version format + verify download checksums - #221
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… download checksums
- ss_player/VERSION.txt: 0.0.0 -> 7.0.0-beta.1 (plugin's own first release
version; baked into SSPLAYER_VERSION at build time). CHANGELOG heading
updated to match.
- SDK_VERSION.txt: v7.0.0-alpha01 -> v7.0.0-alpha.1 (dotted semver), and
moved into scripts/ next to download-sdk (path refs updated in AGENTS.md
and docs/{ja,en}/setup/build.md).
- download-sdk.sh / .ps1: fetch the release's SHA256SUMS manifest and
verify the downloaded zip against it before extracting (sha256sum or
shasum -a 256 on POSIX; Get-FileHash on Windows).
- Bump the SpriteStudio-SDK submodule to the dot-semver SDK commit.
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Summary
Adopt the SDK's unified dotted-semver version format and harden the SDK download path. Also set the Godot plugin's own first release version.
Depends on cri-middleware/SpriteStudio-SDK#305 (merged): the
SpriteStudio-SDKsubmodule is bumped to that commit, whose workspace version is7.0.0-alpha.1.Changes
Plugin version (Godot's own)
ss_player/VERSION.txt:0.0.0→7.0.0-beta.1. This is the single source of truth baked intoSSPLAYER_VERSION/SSPLAYER_VERSION_FULLat build time (shown in the import dock).CHANGELOG.mdheading updated to match.SDK reference (which SDK release to fetch)
SDK_VERSION.txt:v7.0.0-alpha01→v7.0.0-alpha.1, and moved fromss_player/intoscripts/so it sits next todownload-sdk. Path references updated inAGENTS.mdanddocs/{ja,en}/setup/build.md.SpriteStudio-SDKsubmodule to the dot-semver SDK commit.Download integrity
scripts/download-sdk.sh/.ps1: fetch the release'sSHA256SUMSmanifest and verifyspritestudio-sdk-static-libs.zipagainst it before extracting. POSIX usessha256sumor falls back toshasum -a 256(macOS); Windows usesGet-FileHash. A missing manifest entry or a hash mismatch aborts the script.Notes
VERSION.txt(plugin version,7.0.0-beta.1) andSDK_VERSION.txt(SDK release tag,v7.0.0-alpha.1) are intentionally independent.