ShaderTransformer: Fix integer texture attributes - #140
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Minecraft uses integer formats (namely 16-bit signed integers) for its secondary (light and overlay) textures in all its `VertexFormat`s. Previously the ShaderTransformer, used to convert legacy OpenGL shaders to more modern OpenGL, used to use the GLSL type `vec2` for all texture attributes. This resulted in broken values being delivered to the shader on modern versions (presumably because they're trying to interpret the bytes representing integer values as floating point values). This commit fixes the issue by using `ivec2` where the provided VertexFormat contains an integer type for the attribute.
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Minecraft uses integer formats (namely 16-bit signed integers) for its secondary (light and overlay) textures in all its
VertexFormats.Previously the ShaderTransformer, used to convert legacy OpenGL shaders to more modern OpenGL, used to use the GLSL type
vec2for all texture attributes. This resulted in broken values being delivered to the shader on modern versions (presumably because they're trying to interpret the bytes representing integer values as floating point values).This commit fixes the issue by using
ivec2where the provided VertexFormat contains an integer type for the attribute.