AnimationComponent: Unwrap old constraint if complete - #181
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This fixes stack overflow errors (and increasingly worse performance) when (even short-lived) animations are stacked on top of each other. The current animation system naturally stacks multiple animation constraints on top of each other, it however only unwraps completed animation constraints when the top-most one is completed (in `AnimatingConstraints.updateCompletion`). By e.g. continuously scrolling a ScrollComponent up and down via its scrollbar, such that there's no 0.1s without new input, this animation stack will there grow indefinitely and eventually result in a StackOverflowError (on my machine after ~40s, slowly halfing FPS in the process). This commit fixes this issue by having each animation constraint internally unwrap its `oldConstraint` when that is done, thereby keeping the effective animation stack flat. The `oldConstraint` property itself is not modified, since it is public API.
SamPlummer
approved these changes
Jul 27, 2026
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This fixes stack overflow errors (and increasingly worse performance) when (even short-lived) animations are stacked on top of each other.
The current animation system naturally stacks multiple animation constraints on top of each other, it however only unwraps completed animation constraints when the top-most one is completed (in
AnimatingConstraints.updateCompletion). By e.g. continuously scrolling a ScrollComponent up and down via its scrollbar, such that there's no 0.1s without new input, this animation stack will there grow indefinitely and eventually result in a StackOverflowError (on my machine after ~40s, slowly halfing FPS in the process).This commit fixes this issue by having each animation constraint internally unwrap its
oldConstraintwhen that is done, thereby keeping the effective animation stack flat. TheoldConstraintproperty itself is not modified, since it is public API.