I'm a 20-year-old backend developer and Software Engineering student based in Argentina.
I wrote my first line of code at age 10 while trying to tinker with my family's computer (and not at all absolutely
destroy its Windows installation), and I haven't stopped since. While my strongest stack is Java with Spring Boot, I'm
a polyglot at heart. I love diving into low-level systems, optimizing database queries and algorithms, and building
scalable architecture. I'm an extremely fast learner and can pick up any language or framework in a short amount of time.
My current focus is
- Building robust and reliable APIs (like Sprank, my banking API).
- Optimizing low-level code (like DecadeCraft, my OpenGL-based Minecraft clone).
- Solving complex problems for large-scale, high-impact systems.
I'm deeply passionate for what I do, and really enjoy listening to the occasional Casey Muratori lecture about performance or Grant Sanderson's excellent math videos.
- Core stack: Java, Spring Boot, Golang
- Databases: MySQL/Postgres (relational), MongoDB/Redis (NoSQL)
- Infra: Docker, CI/CD (GitHub Actions), Linux/Unix environments
- Observability: Prometheus, Grafana, Micrometer
A robust, ledger-based banking and payment processing API.
This is my flagship project demonstrating complex financial domain modeling. Unlike simple CRUD apps, Sprank utilizes a double-entry bookkeeping system to ensure transaction integrity and auditability, vital for any real-world fintech application.
- Tech: Java 21, Spring Boot, MySQL, Docker, Keycloak, Prometheus/Grafana.
- Key features: Cash reserves, payment requests (QR payments), multiple currencies, and tax/fee calculation engines.
- Engineering Quality: >90% test coverage (120+ tests on >6000 LOC), fully dockerized, and CI/CD via GitHub Actions.
Minimeli (in development)
A microservices-based e-commerce API.
An exploration into distributed systems and microservice architecture, modeled after high-scale e-commerce platforms.
- Tech: Java, Spring Boot, microservices, scalable and resilient patterns.
- Focus: Exploring different microservices paradigms like eventual consistency, resilience, polyglot codebases, and distributed tracing.
decadecraft (in development)
An OpenGL-based Minecraft clone commemorating my 10 years of writing code.
I wanted to challenge myself to learn manual memory management and 3D graphics. I picked up C++ and OpenGL to build a voxel engine from scratch.
- Tech: C++, OpenGL, GLSL.
- Focus: Graphics programming, chunk rendering, and performance optimizations.

