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You are not a soldier. You are not a hero. You have a revolver with limited bullets, shaking hands, and one objective, survive as long as you can.

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Mini-Gamejam-52

MAIN HALL JAYA JAYA JAYA


📘 GAME DESIGN DOCS

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Folder Structure

Assets/
├─ Art/
│  ├─ Animation/       → .anim, Animator Controller
│  ├─ Materials/       → .mat untuk sprite/object
│  ├─ Sprites/         → .png/.jpg semua gambar
│  └─ Textures/        → texture UI, environment, shader
├─ Audio/
│  ├─ Music/           → BGM / musik latar
│  └─ Sfx/             → sound effect (jump, hit, click)
├─ Code/
│  ├─ Monoscript/      → base class & utility (Singleton, EventBus)
│  └─ Scripts/         → script utama (Player, Enemy, GameManager)
├─ Prefabs/
│  ├─ Enemy/           → prefab musuh
│  ├─ Environment/     → platform, obstacle, props
│  ├─ Player/          → prefab karakter player
│  ├─ UI/              → panel, button, HUD, popup
│  └─ Utils/           → GameManager, AudioManager, SpawnPoint
├─ Scenes/
│  ├─ Game/            → scene level / gameplay utama
│  ├─ Menu/            → main menu, pause menu
│  ├─ Testing/         → ⚠ jangan masuk Build Settings!
│  └─ Settings/        → scene options / settings

GameObject Naming (Hierarchy)

Parent root menggunakan format: ====== NAMA OBJECT ======

Contoh struktur hierarchy di scene:

====== MANAGER ======
├─ GameManager
├─ AudioManager
└─ EventSystem

====== ENVIRONMENT ======
├─ Ground
├─ Platforms
└─ Background

====== PLAYER ======
├─ Sprite
├─ Collider
└─ VFX

====== ENEMY ======
├─ Enemy_Slime
├─ Enemy_Bat
└─ SpawnPoints

====== UI ======
├─ HUD
│  ├─ HealthBar
│  └─ ScoreText
└─ Panels
   ├─ PausePanel
   └─ GameOverPanel

About

You are not a soldier. You are not a hero. You have a revolver with limited bullets, shaking hands, and one objective, survive as long as you can.

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