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Monthly Update: 2018.08.31
George Singer edited this page Sep 2, 2018
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#+TITLE: Monthly Simula Update: 2018-08-31
#+AUTHOR: George Singer
#+DATE: [2018-07-31 Tue]
#+EMAIL: george.w.singer@gmail.com
#+TODO: TODO QWERTY | SATISFICED COMPLETE
#+OPTIONS: H:10 num:nil toc:t todo:nil
* MVP Complete
Behold [[https://github.com/SimulaVR/simula-godot][Simula's new MVP]] (running at 90fps):
Credit to David Kraeutmann for the tremendous amount of work he put into this. Also thanks to Ludvig Böklin for crafting the desk environment above (with levitation mechanics [not yet included in core simula-godot repo], library contributions, and lots of help debugging).
*Video Demonstrations.*
- [[https://d.tube/#!/v/sudoreboot/t026ny0m][Window movement]]
- [[https://gfycat.com/DistortedIncompleteAttwatersprairiechicken][Window interaction]]
Note that the actual running MVP is crisp (some of these videos/pictures make Simula look grainy, but that's just an artefact of the recording and not Simula itself).
# *Needed fixes.* We're facing the following immediate complications with our MVP:
# - Non-Wayland apps aren't yet launchable.
# - Some people are experiencing window input bugs (@lboklin).
# These will be fixed soon.
*Installation Instructions.*
If you have a Vive, you can test out Simula right now. The rough installation instructions are as follows (in Ubuntu):
#+BEGIN_SRC shell
# 1. Install required dependencies:
# - libpixman-1-dev, libweston-3-dev, libegl1-mesa-dev
# - SteamVR
# - Godot 3.1 (master branch)
# 2. Launch SteamVR.
# 3. Run the following:
git clone https://github.com/SimulaVR/simula-godot
cd simula-godot
make run
#+END_SRC
* Alpha Testers
# Exiting Zero to One Mode; Entering Lean Startup Mode
Our primary goal for next month is to find a single person willing to use Simula for more than 1hr/day. Simple yet crucial. We look forward to talking with some of our former alpha testers, getting some of them to give our new MVP a shot, and even incrementally improving Simula off of early feedback.
In a nutshell, we're deactivating "Zero to One" mode and turning on "Lean Startup" mode.
* Fundraising
With a viable MVP, Simula is entering fundraising territory. The following documents outline Simula from an investment perspective:
- [[https://github.com/SimulaVR/Simula/wiki/YCS18-Application][YC Application]]. We're applying to YC again this month.
- [[https://github.com/SimulaVR/Simula/wiki/Simula-Master-Plan][Simula's Master Plan.]]
- [[https://github.com/SimulaVR/Simula/wiki/Simula-Scenario-Analysis][Scenario Analysis]]
- Pitchbook (coming soon)
# - +Pitch Book (working on DRAFT)+
# - Website (coming soon)
If anyone on this list has any advice on the fundraising process, or knows someone who is interested in the chance at outsized returns, let me know.
Credit to David Kraeutmann for the tremendous amount of work he put into this. Also thanks to Ludvig Böklin for crafting the desk environment above (with levitation mechanics [not yet included in core simula-godot repo], library contributions, and lots of help debugging).
*Video Demonstrations.*
- [[https://d.tube/#!/v/sudoreboot/t026ny0m][Window movement]]
- [[https://gfycat.com/DistortedIncompleteAttwatersprairiechicken][Window interaction]]
Note that the actual running MVP is crisp (some of these videos/pictures make Simula look grainy, but that's just an artefact of the recording and not Simula itself).
# *Needed fixes.* We're facing the following immediate complications with our MVP:
# - Non-Wayland apps aren't yet launchable.
# - Some people are experiencing window input bugs (@lboklin).
# These will be fixed soon.
*Installation Instructions.*
If you have a Vive, you can test out Simula right now. The rough installation instructions are as follows (in Ubuntu):
#+BEGIN_SRC shell
# 1. Install required dependencies:
# - libpixman-1-dev, libweston-3-dev, libegl1-mesa-dev
# - SteamVR
# - Godot 3.1 (master branch)
# 2. Launch SteamVR.
# 3. Run the following:
git clone https://github.com/SimulaVR/simula-godot
cd simula-godot
make run
#+END_SRC
* Alpha Testers
# Exiting Zero to One Mode; Entering Lean Startup Mode
Our primary goal for next month is to find a single person willing to use Simula for more than 1hr/day. Simple yet crucial. We look forward to talking with some of our former alpha testers, getting some of them to give our new MVP a shot, and even incrementally improving Simula off of early feedback.
In a nutshell, we're deactivating "Zero to One" mode and turning on "Lean Startup" mode.
* Fundraising
With a viable MVP, Simula is entering fundraising territory. The following documents outline Simula from an investment perspective:
- [[https://github.com/SimulaVR/Simula/wiki/YCS18-Application][YC Application]]. We're applying to YC again this month.
- [[https://github.com/SimulaVR/Simula/wiki/Simula-Master-Plan][Simula's Master Plan.]]
- [[https://github.com/SimulaVR/Simula/wiki/Simula-Scenario-Analysis][Scenario Analysis]]
- Pitchbook (coming soon)
# - +Pitch Book (working on DRAFT)+
# - Website (coming soon)
If anyone on this list has any advice on the fundraising process, or knows someone who is interested in the chance at outsized returns, let me know.