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Releases: SimDynamX/SpaceTeamsPRO

Platform Release v0.51.3

28 Jun 02:39
72106b0

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This new Space Teams PRO version has been released and is available for download from Launchpad or as a .zip from spaceteamspro.com.

Space Teams PRO releases that start with 0. are all Beta releases, meaning we have relaxed standards for stability, performance, and backwards compatibility as we quickly introduce new features. Please contact us directly (support@SimDynamX.com) if you are interested in using Space Teams in an environment where software stability is critical.

Most notable changes since 0.51.0:

  • New Demo: Solar System Tour
  • Fix possible issue with user release Python API not working due to DLL load issue
  • Fix saving of FieldEffects in sims

Key Known Issues

Also look at https://github.com/SimDynamX/SpaceTeamsPRO/issues to see all publicly reported issues and their current status.

  • Launchpad Update function may not work properly. Can instead install new version and delete old version.
    • Please let us know about other issues with using Launchpad!
  • Python API docs missing named sub-modules #103
  • Planet shadows disappear for single frames when leaving planet surface #179
  • User Release C++ compile might not work due to missing Raytracing.h header file in release

Automated Git Changelog:

What's Changed

Full Changelog: SimDynamX/SC_Platform@v0.51.0...v0.51.3

Do not download the "Assets" files below; they are just a copy of this repository and are not used for Space Teams PRO. Space Teams PRO can be downloaded after making an account at spaceteamspro.com.

Platform Release v0.51.0

25 Jun 19:52
72106b0

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This new Space Teams PRO version has been released and is available for download from Launchpad or as a .zip from spaceteamspro.com.

Space Teams PRO releases that start with 0. are all Beta releases, meaning we have relaxed standards for stability, performance, and backwards compatibility as we quickly introduce new features. Please contact us directly (support@SimDynamX.com) if you are interested in using Space Teams in an environment where software stability is critical.

Most notable changes since v0.50.0:

General

  • Added Self-Service GMRAD DataPreprocessing/run_Preprocess.exe
    • Documentation to follow in wiki.
  • Rework UIP2D_Surface and UIPVR_Surface pawn movement functionality
  • New SimGlobals::GetInstallRoot() gets installation root directory. Use this with path_utils::AssetPathToReal(type, asset_path, root_dir) function.
  • Fix crash on AddEntity() during sim
  • Fix several GMRAD raytracing edge cases (computational, not graphics)
  • Fix some Python API issues, especially with st.frames functions
  • Some performance improvements for sims with many (50+) entities

Visualizers

  • Fix placement of Curve entities
  • Generated sequence of points in line should now reach final point for unclosed sets of points, instead of skipping last index.

PhysEffects, FieldEffects, and Dynamics

  • Continued progress on Unreal_Chaos Propagator
    • Applies mass from entity parameters to entity
    • Gravity FieldEffect not yet applied
    • No _Override PhysEffects applied yet
    • May have unintended behavior during sim loading
  • setResidentFrame_ZeroState() function for setting Resident Frame (Parent Frame) while also zeroing-out state, instead of setResidentFrame() which preserves the placement of the entity by also transforming location, velocity, etc.

Key Known Issues

Also look at https://github.com/SimDynamX/SpaceTeamsPRO/issues to see all publicly reported issues and their current status.

  • Launchpad Update function may not work properly. Can instead install new version and delete old version.
    • Please let us know about other issues with using Launchpad!
  • Python API docs missing named sub-modules #103
  • Planet shadows disappear for single frames when leaving planet surface #179
  • User Release C++ compile might not work due to missing Raytracing.h header file in release

Automated Git Changelog:

What's Changed

Full Changelog: SimDynamX/SC_Platform@v0.50.0...v0.51.0

Do not download the "Assets" files below; they are just a copy of this repository and are not used for Space Teams PRO. Space Teams PRO can be downloaded after making an account at spaceteamspro.com.

Platform Release v0.50.0

04 Jun 15:07
72106b0

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This new Space Teams PRO version has been released and is available for download from Launchpad spaceteamspro.com.

Space Teams PRO releases that start with 0. are all Beta releases, meaning we have relaxed standards for stability, performance, and backwards compatibility as we quickly introduce new features. Please contact us directly (support@SimDynamX.com) if you are interested in using Space Teams in an environment where software stability is critical.

Most notable changes since v0.49.0:

General

  • Systems now do NOT load() or init() when Active: false
  • Added Measure Gadget
    • Click two points on the same planet to measure distance
  • UI improvements
    • Better Camera Control, Move and Rotate, and Entity Properties
    • Text coloring for Double Vector param edit UI
    • Default-not-expanded Parameters tree
    • Many more minor changes
    • New Sim Wizard allows clicking to select location on planet
  • Subscribe/Response delegate functions now properly catch and report exceptions
  • Corrected C++ debugging .natvis for a few types, especially timestamps
  • Performance improvements

PhysEffects, FieldEffects, and Dynamics

  • Fix PhysEffects crashes
    • Completely replaced internal implementation
  • FieldEffects now do NOT load() when Active: false
  • Mid-sim propagator change now somewhat stable feature
  • ST_Rigid_Body propagator now resamples ODE with correct time offset for RK4 integrator substeps
  • Partially implemented Unreal_Chaos propagator
    • Gravity FieldEffect not yet applied
    • No _Override PhysEffects applied yet
    • May have unintended behavior during sim loading

Planet Data

  • Fixed minor projection inconsistency on some Earth datasets
    • Still not yet using WGS84 Ellipsoid; approximated with spherical Earth. This is in active work though.
  • Added ProcPlanet::DataStore writable/non-writable state to optimize parallel sampling of data. Use with .SetWritable(false).

Python API

  • Fixed most of the issues with spaceteams python library stubs
    • Fixed almost 100% of missing types in function signature
    • IDE code completions and linting should be much better
    • Correct formatting of docstrings
  • Fixed st.math.rad() and st.math.deg() not actually returning anything
  • Added some Planet Data python bindings
    • st.ProcPlanet.DataStore object AddGeoBinLayer_uint8, AddGeoBinLayer_int16, AddGeoBinLayer_float along with existing AddGeoBinAltimetryLayer
  • Completed bindings for Publish/Subscribe and Request/Response

Demos

  • ISSLIVE now using attitude from telemetry as opposed to constant LVLH

Key Known Issues

Also look at https://github.com/SimDynamX/SpaceTeamsPRO/issues to see all publicly reported issues and their current status.

  • Launchpad Update function may not work properly. Can instead install new version and delete old version.
    • Please let us know about other issues with using Launchpad!
  • Python API docs missing named sub-modules #103
  • Planet shadows disappear for single frames when leaving planet surface #179
  • User Release C++ compile might not work due to missing Raytracing.h header file in release

Automated Git Changelog:

What's Changed

Full Changelog: SimDynamX/SC_Platform@v0.49.0...v0.50.0

Do not download the "Assets" files below; they are just a copy of this repository and are not used for Space Teams PRO. Space Teams PRO can be downloaded after making an account at spaceteamspro.com.

Platform Release v0.49.0

29 Apr 03:59
72106b0

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This new Space Teams PRO version has been released and is available for download from Launchpad or as a .zip from spaceteamspro.com.

Space Teams PRO releases that start with 0. are all Beta releases, meaning we have relaxed standards for stability, performance, and backwards compatibility as we quickly introduce new features. Please contact us directly (support@SimDynamX.com) if you are interested in using Space Teams in an environment where software stability is critical.

Most notable changes since v0.48.0:

  • "Normal" Python output now is also routed to Python System log files
    • This has the following implications:
    • Can now see python errors that aren't caught by the exception handler we have set up in stp code
      • These "uncaught" python errors don't show up in the ICrashed message that gets sent out and informs things like the Unreal error popup, but at least they are no longer silent! The error popup will instead tell you where to look for the log that probably has the error.
    • Use normal python printing instead of logger, if you so choose
      • Won't be synchronized with st logger so the text may interleave
    • Use libraries that rely on typical output printing for output or error handling
  • Fix several issues with user release C++ CMake and compile
  • "Waiting for remotes to connect/load/sync/init" warning messages now paired with messages when that phase is completed.
  • Fix recently introduced bug that broke Python API BeforeSync/BeforeInit

Key Known Issues

Also look at https://github.com/SimDynamX/SpaceTeamsPRO/issues to see all publicly reported issues and their current status.

  • Launchpad Update function may not work properly. Can instead install new version and delete old version.
    • Please let us know about other issues with using Launchpad!
  • Python API docs missing named sub-modules #103
  • Planet shadows disappear for single frames when leaving planet surface #179

Automated Git Changelog:

What's Changed

Full Changelog: SimDynamX/SC_Platform@v0.48.0...v0.49.0

Do not download the "Assets" files below; they are just a copy of this repository and are not used for Space Teams PRO. Space Teams PRO can be downloaded after making an account at spaceteamspro.com.

Platform Release v0.48.0

27 Apr 08:38
72106b0

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This new Space Teams PRO version has been released and is available for download from Launchpad or as a .zip from spaceteamspro.com.

Space Teams PRO releases that start with 0. are all Beta releases, meaning we have relaxed standards for stability, performance, and backwards compatibility as we quickly introduce new features. Please contact us directly (support@SimDynamX.com) if you are interested in using Space Teams in an environment where software stability is critical.

Most notable changes since v0.47.1:

  • Fix "Teleportation" glitch in entity propagation /issues/110
    • As it turns out, this was caused by a missing synchronization step where getting param value and param last-modified time simultaneously was important. Fixed now, and should solve a whole class of very intermittent bugs.
  • Fix ST_Rigid_Body propagator handling of timescale changes
    • Now, if an update delta time is negative (as would happen if timescale was externally decreased), the propagator does nothing for that time step and lets extrapolation handle the state in between.
  • Added Billboarded Visualizations for Text and Images
    • Documentation WIP
  • Fix error in FirstTimeSetup.bat with space in Windows username
  • Docstring improvements for pybinded functions

Key Known Issues

Also look at https://github.com/SimDynamX/SpaceTeamsPRO/issues to see all publicly reported issues and their current status.

  • Launchpad Update function may not work properly. Can instead install new version and delete old version.
    • Please let us know about other issues with using Launchpad!
  • Python API docs missing named sub-modules #103
  • Planet shadows disappear for single frames when leaving planet surface #179

Automated Git Changelog:

What's Changed

Full Changelog: SimDynamX/SC_Platform@v0.47.1...v0.48.0

Do not download the "Assets" files below; they are just a copy of this repository and are not used for Space Teams PRO. Space Teams PRO can be downloaded after making an account at spaceteamspro.com.

Platform Release v0.47.1

14 Apr 04:04
72106b0

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This new Space Teams PRO version has been released and is available for download on spaceteamspro.com.

Space Teams PRO releases that start with 0. are all Beta releases, meaning we have relaxed standards for stability, performance, and backwards compatibility as we quickly introduce new features. Please contact us directly (support@SimDynamX.com) if you are interested in using Space Teams in an environment where software stability is critical.

Most notable changes since v0.46.2:

General

  • Fixed Adding/Setting ParamArray of EntityRef
  • Probable fix for /issues/167
  • VR Tracking Recenter added to VR universal menu (press in both thumbsticks)

GMRAD

  • Flat-screen UI now has toggles for Geodetic vs Geographic and Decimal vs Degrees-Minutes-Seconds
    • Geographic: assuming the planet is a sphere, use basic trigonometry to compute latitude, longitude, altitude
    • Geodetic: Use an ellipsoid with a separate equatorial and polar radius as the basis for latitude, longitude, and altitude
  • NOTE: GMRAD Earth has this distinction programmed into the UI, but the actual shape of the planet has not yet been
  • Fix several Earth data details
    • Fix global altimetry dataset 26m vertical offset
    • Fix Color and Emissive georeferencing (horizontal alignment)

Core C++ Code

  • Completely rework Compute_Server source directory organization
    • source files now split into /spaceteams and /server folders
      • /spaceteams holds most of the "Core API" functionality, whereas /server holds files that are specific to how C++ Systems are defined and used.
    • Within /spaceteams, many C++ files are now sorted into folders for their respective namespaces, which mirror the Python namespaces
      • One notable exception is the Params folder for Parameter code

Python API

  • Fix Eigen::Quaterniond-using functions such as math.DCM_to_Quat and PhysEffect.setQuaternion to use 4d vectors instead
    • Use numpy arrays in x,y,z,w order to pass in a quaternion
    • Will eventually have better support for a specific Quaternion type such as numpy-quaternion
  • FieldEffects now possible to sample from Python Systems
    • Added SampleScalarField and SampleVectorField FieldEffect functions
  • st.timestamp object conversions .as_datetime() and .from_datetime() fixed
  • Fixed stubgen /issues/186
  • Added st.math.optimal and st.math.optimal.cone libraries
    • Optimization and Optimal Control utility functions and solvers
    • LQR, SQP, SDR, SOCP

Backend changes

  • Full Linux compatibility besides Unreal graphics, in a developer test condition.
    • Reach out to us if you would like to try out the Linux version.
  • vcpkg dependencies updated
  • Enable AVX2 instruction set in C++ compile

Key Known Issues

Also look at https://github.com/SimDynamX/SpaceTeamsPRO/issues to see all publicly reported issues and their current status.

  • Launchpad Update function may not work properly. Can instead install new version and delete old version.
  • Python API docs missing named sub-modules #103
  • Planet shadows disappear for single frames when leaving planet surface #179
  • SimGlobals::DoesResponderExist() is unreliable.

Automated Git Changelog:

What's Changed

Full Changelog: SimDynamX/SC_Platform@v0.46.2...v0.47.1

Do not download the "Assets" files below; they are just a copy of this repository and are not used for Space Teams PRO. Space Teams PRO can be downloaded after making an account at spaceteamspro.com.

Platform Release v0.46.2

01 Apr 07:20
72106b0

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This new Space Teams PRO version has been released and is available for download on spaceteamspro.com.

Space Teams PRO releases that start with 0. are all Beta releases, meaning we have relaxed standards for stability, performance, and backwards compatibility as we quickly introduce new features. Please contact us directly (support@SimDynamX.com) if you are interested in using Space Teams in an environment where software stability is critical.

Most notable changes since 0.46.1:

Launchpad Installer

The Launchpad installer program is now ready to be used by all to download and update Space Teams PRO versions. It is available from the https://spaceteamspro.com/ download page.

Extra Guidance:

  • Name the Profile you make for a version you install something like Main instead of a copy of the version name v1.2.3 as it comes up by default.
  • Pausing an install and closing the application will not allow for a proper install restart.
  • If you get the Launchpad installer application into a state where you cannot do anything, please contact support at support@simdynamx.com to get up-to-date troubleshooting instructions. We will eventually have good documentation for Launchpad on our wiki, but we have held off on that while we were still making significant changes.

General

  • Model Import fixes and improvements, now on v4 of the imported-model entity config schema. Backwards compatible with old model import configs.
  • Eridani renderer program now included in release in developer test form
  • Optimal control utilities added in developer test form

Key Known Issues

Also look at https://github.com/SimDynamX/SpaceTeamsPRO/issues to see all publicly reported issues and their current status.

  • Python API docs missing named sub-modules #103
  • Planet shadows disappear for single frames when leaving planet surface #179
  • SimGlobals::DoesResponderExist() is unreliable.
  • PhysEffect.setQuaternion not working in Python

Automated Git Changelog:

What's Changed

Do not download the "Assets" files below; they are just a copy of this repository and are not used for Space Teams PRO. Space Teams PRO can be downloaded after making an account at spaceteamspro.com.

Full Changelog: SimDynamX/SC_Platform@v0.46.1...v0.46.2

Platform Release v0.46.1

21 Mar 19:42
72106b0

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This new Space Teams PRO version has been released and is available for download on spaceteamspro.com.

Space Teams PRO releases that start with 0. are all Beta releases, meaning we have relaxed standards for stability, performance, and backwards compatibility as we quickly introduce new features. Please contact us directly (support@SimDynamX.com) if you are interested in using Space Teams in an environment where software stability is critical.

Most notable changes since v0.45.2:

Logging

  • Compute_Server log files now go into the AppData folder
    • Typically C:\Users\yourself\AppData\Local\SimDynamX\STPro\Logs
  • Instead of being labeled by the sim name, logs folders are named with this pattern:
    • YYMMDD_HHMMSS_SimName__<first 3 hex values of sim-run UUID>
  • Latest 20 log folders are kept

More robust connect-to-sim

  • Should fix some intermittent failure-to-connect issues, especially for Python Systems
  • May also fix some issues with sims crashing while ending

Visualization tools

  • visualization namespace changed to vis
  • Added point-list generator helper functions

General

  • New demo "Mars Rover Driving"
  • PhysEffect better netcode implementation
  • Unreal popup errors now more reliably limited to one pop-up per sim
  • Better error handling for Unreal GMRAD crashes
  • Less cases where UI tools can cause an Unreal crash

Key Known Issues

Also look at https://github.com/SimDynamX/SpaceTeamsPRO/issues to see all publicly reported issues and their current status.

  • Python API docs missing named sub-modules #103
  • Planet shadows disappear for single frames when leaving planet surface #179
  • SimGlobals::DoesResponderExist() is unreliable.
  • PhysEffect.setQuaternion not working in Python

Automated Git Changelog:

What's Changed

Full Changelog: SimDynamX/SC_Platform@v0.45.2...v0.46.1

Do not download the "Assets" files below; they are just a copy of this repository and are not used for Space Teams PRO. Space Teams PRO can be downloaded after making an account at spaceteamspro.com.

Platform Release v0.45.2

22 Feb 08:50
72106b0

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This new Space Teams PRO version has been released and is available for download on spaceteamspro.com.

Space Teams PRO releases that start with 0. are all Beta releases, meaning we have relaxed standards for stability, performance, and backwards compatibility as we quickly introduce new features. Please contact us directly (support@SimDynamX.com) if you are interested in using Space Teams in an environment where software stability is critical.

Most notable changes since v0.44.2:

General

  • Parameters now have a key string limit of 31 characters long
    • param_key_t now uses a static_string object for better performance and to fix some obscure DLL issues.
  • New Visualizer Entity Type for holographic rendering of curves and 3D shapes.
    • Documentation coming soon! For now, you can access these in the Add Entity menu in the sim UI.
  • Additional helper functions available for generating sets of points for curve rendering
    • Documentation coming soon
  • Entity_Camera removed CaptureOnMovement behavior, which means we save on performance.
  • Python API added bindings for UUID class st.UUID
    • Equivalent of C++ spaceteams::uuid::UUID_t
  • Python API fixed many docstrings and default-value-views
  • Work-in-progress planet altimetry raytracing utilities

Dynamics

  • Fixed an issue which caused the SPICE propagator to not set acceleration of moving bodies.
    • Without this fix, the ST_Rigid_Body propagator was appearing to double the gravitational acceleration of bodies by the sun (and other bodies) because it didn't "know" that the resident frame of the entity, such as Earth-Centered Inertial frame, was already accelerating with respect to the sun.
  • New setQuaternion() function for PhysEffect for use for RotationOverride effect type.
    • Not yet working in python code! Use .setVector( ) and .magnitude = instead for now

Publish/Subscribe

  • The SimGlobals DispatchEvent and AddEventListener functions have been renamed to Publish and Subscribe, with similar functionality.
    • The names of the concepts involved have changed too. A Publish sends a "Message" with a "payload" on a particular topic and entityId. A Subscribe subscribes on the same topic and entityId. When Subscribe is called, a Subscriber Delegate function is passed which runs when the Message is received with the payload as the input.
    • Python code using the st.DispatchEvent, etc naming does not need to be updated immediately to match the new name, but these old named functions are deprecated and should eventually be updated.
    • AddTransientEventListener is now SubscribeOnce
  • Publish/Subscribe New Functionality
    • An optional entityId argument is available to make your Publish/Subscribe more specific. If unspecified, the entityId is the SimEntity's entityId. This should be used to make messages on a topic specific to a certain entity in cases where multiple entities in the simulation are doing a similar thing and may otherwise receive each others messages when subscribing.
    • Before this update, the Events (now Messages) executed delegate functions in one of two ways:
      • Immediately, in the same thread as the DispatchEvent call
      • During the Order Executor thread loop, which processes all incoming data to the program, blocking while the delegate function is running
    • After this update, to avoid most issues with deadlocking, all Publishes only enqueue a Message, and all Subscriber delegates are only ran asynchronously in one of two modes:
      • If argument independentThread is true, the delegate is ran in its own thread. This is a suitable default.
      • Else, the delegate is ran in either its own thread or some program-dependent threadpool that has lower overhead. This is a better option if your delegate is expected to be called many times per second, should take less than 10 milliseconds to run, and does NOT wait for other conditions to be met before returning. Without independentThread, there is more risk of a deadlock situation due to the structure of your simulation code.

Request/Response

  • New SimGlobals functions Request and Respond are a new programming feature in Space Teams.
    • Use Request / Respond in situations where you want to get data or request an action that you do not have access to in the current System or thread you are programming in. The behavior can be treated somewhat similarly to HTTP requests.
    • Only one Response is expected for a single Request. Any more responses than one are treated as an error. So, don't set up Respond() on the same topic/entity twice, or include code that takes in more data to decide whether to respond.
  • A Respond call sets up a delegate function that takes a Request's payload as input and returns a "Response" payload as output. A Request call sends a payload along with a unique request ID to the entire STP sim and waits for the first Response that it receives on the same request ID. When the response is received, the Request returns the response payload.
  • Respond is a blocking call, and has a timeout argument
    • timeout defaults to 10 (real-world) seconds
    • The timeout happens if a response isn't received in time, no matter if a responder exists somewhere in the sim.
    • This timeout will end the blocking call and return an invalid object
      • In C++, this is an invalid std::optional value
      • In Python, this is a None object
    • Always check the output of the Request
      • C++:
        auto response = SimGlobals::Request(...);
        if(!response)
        {
            //Do something to handle failure, log an error, or fatal-log and stop the sim.
        }
      • Python:
        response = st.SimGlobals.Request(...)
        if response is None:
            #Do something to handle failure, log an error, or fatal-log and stop the sim.
    • RequestAsync is an alternative function available in C++ where the std::future object is returned for the user to implement their own waiting scheme.
    • RequestAsyncWithDelegate is suitable for situations when you want to wrap some Request/Response code with a delegate function that will be ran with the received response payload to transform it into a more structured form. A good example of this is for CaptureImageAsync, where we have a recv-delegate that rearranges the parameter response into a CapturedImage object which fulfills the future the CaptureImageAsync returns.
  • Respond and RequestAsyncWithDelegate also have optional independentThread, with the same behavior as described above.
  • Request/Respond also allow setting a more specific entityId to filter which Responders will respond.

CaptureImage

  • Making use of Request/Response, we have the CaptureImageAsync and CaptureImageBlocking functions available as an alternative to CaptureImage/OnImageReceived.
  • CaptureImageBlocking allows the user to make much more simple usage of the Camera entity type Unreal rendering. Instead of registering an OnImageReceived delegate function, the C++ or Python code will blocking-wait until the image is captured and received before continuing.
    • A timeout argument is required, and should probably be set to at least 1 second if not 10 to handle lag spikes.

Key Known Issues

  • Python API docs missing named sub-modules #103
  • Planet shadows disappear for single frames when leaving planet surface #179
  • Unreliable download of SpaceTeamsPRO .zip file #171
  • SimGlobals::DoesResponderExist() is unreliable.
  • PhysEffect.setQuaternion not working in Python

NOTE: We have moved the bulk of the Known Issues into the Issues section of the SpaceTeamsPRO repo. Now, we only report issues in this section if they are:

  • A major issue that will be encountered by most users
  • A known regression that is new in this release
  • A known issue with new functionality

Also look at https://github.com/SimDynamX/SpaceTeamsPRO/issues to see all publicly reported issues and their current status.

Automated Git Changelog:

What's Changed

Full Changelog: SimDynamX/SC_Platform@v0.44.2...v0.45.2

Do not download the "Assets" files below; they are just a copy of this repository and are not used for Space Teams PRO. Space Teams PRO can be downloaded after making an account at spaceteamspro.com.

Platform Release v0.44.2

05 Feb 22:01
72106b0

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This is copy pasted from the SimDynamX internal repository, so most or all of the links here direct to non-public sites.

This new Space Teams PRO version has been released and is available for download on spaceteamspro.com.

Space Teams PRO releases that start with 0. are all Beta releases, meaning we have relaxed standards for stability, performance, and backwards compatibility as we quickly introduce new features. Please contact us directly (support@SimDynamX.com) if you are interested in using Space Teams in an environment where software stability is critical.

Most notable changes since v0.44.1:

  • Fully fixed 3D Model Import tool
  • Skip role-selection screen for a few simulation-based tools
  • Sun disk now scales in size and brightness correctly based on distance
  • Fixed Moon no-collisions bug

Key Known Issues

Also look at https://github.com/SimDynamX/SpaceTeamsPRO/issues to see all publicly reported issues and their current status.

  • (Greatly reduced impact) Various small GMRAD issues involving cube-side edges SimDynamX/SC_Platform#783
  • SimDynamX/SC_Platform#1739 Some jitter in specific situations, probably involving a time synchronization issue
  • (Change in progress) Don't yet have a way to set up Systems on Entities in the SpaceCRAFT sim editing utilities; still requires text-editing the sim config for now.
  • Planet small-scale surface detail normal map (detail lighting) 90 degrees out of alignment when at the poles
  • ST_Rigid_Body Propagator has issues when ResidentFrame is not SSB. Also applies to Propagator system when PropagationFrame mismatches with ResidentFrame #2872
  • 3D Model import crashes without a valid error message when attempting to import certain encodings of .glb file such as Draco-compressed models.
    • The fix is known but will take a while.

Automated Git Changelog:

What's Changed

Full Changelog: SimDynamX/SC_Platform@v0.44.1...v0.44.2

Do not download the "Assets" files below; they are just a copy of this repository and are not used for Space Teams PRO. Space Teams PRO can be downloaded after making an account at spaceteamspro.com.