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Using a different Tech
Silverfeelin edited this page Jan 23, 2018
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Documentation written for WEdit version: v1.3.3
If you have other dash tech mods, you might want to consider using a different tech for WEdit. This allows you to use the mods together without any conflicts.
- Unpack
WEdit.pak. - Rename
dash.tech.patchfound in/tech/dash/.- Check the game assets to see what
techfiles there are.
- Check the game assets to see what
- Move the patch file if necessary (i.e. from
/wedit/tech/dash/to/wedit/tech/jump/). - Delete the original packed mod.
- (Optional) Repack the mod.
- (Optional) Enable the new tech using
/enabletech <techname>in singleplayer. Activate the tech through a tech console, obtainable by using the command/spawnitem techconsole.
Note that WEdit does not detect which tech runs WEdit. As such, the notification to equip the dash tech may still appear. You can ignore this notification by selecting Ignore.