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Using a different Tech

Silverfeelin edited this page Jan 23, 2018 · 6 revisions

Documentation written for WEdit version: v1.3.3

If you have other dash tech mods, you might want to consider using a different tech for WEdit. This allows you to use the mods together without any conflicts.

  • Unpack WEdit.pak.
  • Rename dash.tech.patch found in /tech/dash/.
    • Check the game assets to see what tech files there are.
  • Move the patch file if necessary (i.e. from /wedit/tech/dash/ to /wedit/tech/jump/).
  • Delete the original packed mod.
  • (Optional) Repack the mod.
  • (Optional) Enable the new tech using /enabletech <techname> in singleplayer. Activate the tech through a tech console, obtainable by using the command /spawnitem techconsole.

Note that WEdit does not detect which tech runs WEdit. As such, the notification to equip the dash tech may still appear. You can ignore this notification by selecting Ignore.

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