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Render targets issue on iOS devices #9

Description

@oct-test

I am trying to integrate this project into my iOS game. When I run the build on iOS devices, I get the following crash log:

Screenshot 2020-01-11 at 10 26 38 AM

Devices on which the build crashes: iPad Air (1st gen - A7 chipset), iPhone 6s (A9 chipset), iPhone 7 Plus (A10 Fusion)

Device on which the build runs properly: iPhone X (A11 Bionic)

Unity version: 2019.2.16f1

I have the following questions:

  1. Is this a limitation of CETO water system?
  2. If no, how can I modify the code to make it run on the majority of the iOS devices?

I would appreciate any suggestions and thoughts on this topic. Thank you.

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