-
Notifications
You must be signed in to change notification settings - Fork 0
Home
Welcome to the working wiki for Stellar Reach, a calm sci-fi trading and management sim about captaining a freighter through a seeded galaxy of markets, cultures, crew pressure, and opportunistic routes.
- Getting Started
- Trading Guide
- Economy Model
- Crew Guide
- Ship Guide
- Travel And Events
- Goods Catalogue
- FAQ
- Roadmap And Milestones
- Branch Model
- Contributor Guide
- Modding Guide
- Changelog Archive
- Playtest Guide
The shipped game currently includes a deterministic 14-system galaxy, 36 goods across 12 categories, six sentient civilisations, 18 ship modules, 12 crew traits, a dynamic economy, a news feed, courier jobs, save/load, and a portrait-first UI. The roadmap expands this toward deeper content density, reputation, faction storylines, station ownership, fleet management, combat encounters, platform polish, accessibility, localisation hooks, and a v1 release gate.
This wiki is both player-facing and production-facing. Player pages explain what exists in the game now. Roadmap pages identify what is planned and link back to Project 8 issues. Lore pages separate shipped canon from planned canon so future writing has a clean landing place.
STELLAR REACH — sci-fi trading sim