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Live wallpaper program for windows

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LWallpaper

A lightweight Windows live wallpaper manager written in C++

Turn your favorite videos into beautiful animated desktop wallpapers.


Platform Language Qt SDL3 FFmpeg


✨ Features

  • 🎬 Video wallpapers — use your own videos as animated wallpapers
  • 🖥️ Automatic screen adaptation — videos are transcoded to the current screen resolution
  • ⚡ Hardware decoding — uses D3D11VA when supported by the video codec/GPU
  • 🔄 Seamless looping — wallpapers automatically restart when the video reaches the end
  • 🗂️ Wallpaper library — keep multiple wallpapers and switch between them
  • ➕ Easy importing — add videos directly from the GUI
  • ❌ Wallpaper management — remove wallpapers you no longer need
  • 🖱️ System tray support — close the window without actually stopping the application
  • 🚀 Autostart support — restore the last selected wallpaper on application startup
  • 🔒 Single-instance protection — launching the application twice brings the existing instance to the foreground
  • 🧵 Multithreaded playback — video decoding and wallpaper playback run independently from the UI
  • 🎯 Frame timing — frames are rendered according to their presentation timestamps for smoother playback

🛠️ Tech Stack

LWallpaper combines several technologies to provide smooth video playback directly on the Windows desktop.

Technology Purpose
C++ Core application logic
Qt Widgets Graphical user interface
SDL3 Rendering video frames
FFmpeg Video decoding and transcoding
Win32 API Windows desktop integration
D3D11VA Optional hardware-accelerated video decoding

The application uses FFmpeg's format, codec and scaling APIs for decoding and pixel-format conversion.

SDL3 is used to create the rendering window and display YUV video frames.


🎥 Supported Video Formats

The GUI currently allows importing:

  • .mp4
  • .mkv
  • .webm
  • .avi

The selected video is processed before being added to the wallpaper library. :contentReference[oaicite:4]{index=4}

During processing, the video is converted to the current physical screen resolution and encoded using H.264 with YUV420P output.

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