Repository navigation
Add TikTok social player and Epic launcher library - #20
Merged
Merged
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Adds the missing Social feed entry with TikTok's official public-post player and a Windows Epic Games Launcher inventory in Gamer Mode. TikTok only loads after an explicit Watch action, validates canonical URLs, handles player failure and tears down frames on navigation. The native Epic commands return installed game names/IDs only and re-check installation before handing a launch to Epic; they never execute a frontend-supplied path.
This is a concrete incremental update, not completed account linking. Epic/TikTok OAuth applications are not registered/verified and the server has no adapters yet. Embedded TikTok playback could not be verified in the development browser because the official player also failed to load directly. These limitations are explicit in release notes.
Validation: TypeScript, web build (269.4KB initial gzip), new integration tests and all 19 Windows build contracts passed. Full public suite initially found one new tile localization issue; fixed and focused regression passed. Native Windows compilation and Defender scans must pass before publication. Version: 1.0.0-beta.8.