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Expand bestiary with new creature families, corruption archive, and regional ecosystem indexing#7

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iaretechnician merged 2 commits into
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copilot/expand-bestiary-with-new-creature-families
May 25, 2026
Merged

Expand bestiary with new creature families, corruption archive, and regional ecosystem indexing#7
iaretechnician merged 2 commits into
masterfrom
copilot/expand-bestiary-with-new-creature-families

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Copilot AI commented May 25, 2026

This update expands the bestiary from a flat entry list into a more navigable field guide by adding family-level grouping, threat-tier organization, and regional ecosystem mapping. It also adds the requested missing creature sets (corruption/undead/reactor, goblin-orc, ancient desert, nature/swamp, constructs/giants, humanoid factions, and wildlife) while preserving the one-primary-entry-per-species model with variants kept in-subsection.

  • Bestiary information architecture

    • Added Creature Family Groups for quick taxonomy-level browsing.
    • Added Creature Threat Tiers for encounter planning (Ambient WildlifeWorld Bosses).
    • Added Expanded Regional Ecosystems to map species to island ecology and improve island-to-creature traversal.
  • New creature coverage (requested groups)

    • Added new primary entries for the missing requested species across:
      • corruption / undead / reactor entities
      • goblin and orc groups
      • ancient Sunscar dynasty creatures
      • forest/swamp nature creatures
      • golems/giants/constructs
      • humanoid enemy factions
      • fish and shark wildlife
    • All new entries follow the canonical section schema and include ### Variants (no separate variant pages created).
  • Cross-link and naming consistency

    • Added anchor-linked references across family groups, regional ecosystems, and entries.
    • Resolved habitat-to-region mismatches in expanded ecosystem lists for newly added entries to keep placement and entry metadata aligned.
    • Normalized newly added threat labels to the existing document pattern (Low | Medium | High | Boss).
  • Representative snippet

    ## Creature Family Groups
    
    - **Corruption Legions**: [Demon Skeleton](#creature-demon-skeleton), [Skeleton Knight](#creature-skeleton-knight), ...
    - **Sunscar Dynasties**: [Ancient Queen](#creature-ancient-queen), [Ancient Warrior](#creature-ancient-warrior), ...
    
    ## Expanded Regional Ecosystems
    
    ### [Veilreach Isle](islands.md#veilreach-isle)
    - [Demon Skeleton](#creature-demon-skeleton), [Plague Undead](#creature-plague-undead), [Necromancer](#creature-necromancer), ...

@iaretechnician iaretechnician marked this pull request as ready for review May 25, 2026 18:43
Copilot AI review requested due to automatic review settings May 25, 2026 18:43
@iaretechnician iaretechnician merged commit d83d48e into master May 25, 2026
@iaretechnician iaretechnician deleted the copilot/expand-bestiary-with-new-creature-families branch May 25, 2026 18:43
Copilot AI review requested due to automatic review settings May 25, 2026 19:05
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2 participants