Expand bestiary with new creature families, corruption archive, and regional ecosystem indexing#7
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iaretechnician merged 2 commits intoMay 25, 2026
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This update expands the bestiary from a flat entry list into a more navigable field guide by adding family-level grouping, threat-tier organization, and regional ecosystem mapping. It also adds the requested missing creature sets (corruption/undead/reactor, goblin-orc, ancient desert, nature/swamp, constructs/giants, humanoid factions, and wildlife) while preserving the one-primary-entry-per-species model with variants kept in-subsection.
Bestiary information architecture
Creature Family Groupsfor quick taxonomy-level browsing.Creature Threat Tiersfor encounter planning (Ambient Wildlife→World Bosses).Expanded Regional Ecosystemsto map species to island ecology and improve island-to-creature traversal.New creature coverage (requested groups)
### Variants(no separate variant pages created).Cross-link and naming consistency
Low | Medium | High | Boss).Representative snippet