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This is a base OpenGL boiler plate code that I will use for projects.

This program will open a window, handle all shaders through the use of a shader class.

It will also handle all buffers through the use of a buffers header file (VAO, VBO, EBO).

Compilation

Compilation is handled through CMmake, but the following libraries are still required:

  • glfw3
  • glm
  • OpenGL (typically handled through the installation of mesa on linux filesystems)

Certain libraries I will make CMake download for you.

To compile:

You can compile with these following commands.

cmake -S . -B build && cmake --build

Then you can run the executable outputted from CMake.

./gl

Note

CMake can be ran through Visual Studio Code or some other IDEs that have the extension installed.

About

This repository is for a base OpenGL set-up which I can use in later projects. This is just a boiler plate and you will need to understand the code in order to make anything work with it.

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