Reflective material and fluid form exploration built as a lightweight WebGL prototype.
This prototype renders a liquid-metal style surface study using a fullscreen shader composition driven by three.min.js. The visual focuses on glossy, morphing forms, soft distortion, and a restrained color palette to explore a reflective, almost chrome-like material response.
- Built with Three.js and a custom fragment shader.
- Uses a fullscreen plane with time-based animation for continuous motion.
- Intended as a visual/material experiment rather than a production UI component.
