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Ultimate LDM

Hides objects behind the player to reduce lag on heavy deco levels. Portals, orbs, pads, coins and triggers are never touched.

Settings

  • Enabled — toggle on/off
  • Cull Distance — how far behind the player before stuff gets hidden (default 500)
  • Check Interval — how often to scan (default 0.35s)

Building

cmake -B build
cmake --build build --config RelWithDebInfo

Needs Geode SDK.

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