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[catalog submission] ace-combat-3-electrosphere-usa-psx from @Alexbeav #33

Description

@TechnicallyComputers

Catalog title submission

Submitter @Alexbeav
Proposed id ace-combat-3-electrosphere-usa-psx
Source https://github.com/Alexbeav/ace-combat-3-electrosphere-usa-recomp
Platform psx
Notify @TechnicallyComputers @mstan @JRickey

Note from submitter

Please add Ace Combat 3: Electrosphere (USA) from the existing public v0.3.6 release. Exact Windows installation, generation, build, gameplay, normal exit and relaunch passed with RetComM v0.6.33 on September 4. RetComM v0.6.34 also passes corrected-catalog parsing, owned-disc and SCPH-1001 matching, exact package download/extraction, and launch planning. No new gameplay claim. Netplay must remain disabled. Linux/macOS full installation and gameplay are not qualified; current Mac archives need macOS 15 for their generators and external Homebrew SDL3. A Mac package refresh remains pending.

Required before approval: the visible form has no BIOS editor or editable build-source field. Add this top-level field and replace build.source.ref with the exact public v0.3.6 commit 6969f481fb52dd581c01efa331a434f0a902a685. All other inferred build recipe fields are correct.

"bios_identity": {"required":true,"filenames":["SCPH1001.BIN","scph1001.bin","ps-22a.bin"],"sizes":[524288],"crc32":["37157331"],"sha1":["10155d8d6e6e832d6ea66db9bc098321fb5e8ebf"],"sha256":["71af94d1e47a68c11e8fdb9f8368040601514a42a5a399cda48c7d3bff1e99d3"]}

The owned CUE and 644977200-byte BIN were selected and hashed in this form. The browser returned MD5 6038718b2c3fa3dd298a61c9b2ae37e6, reproducing the known missing high message-length word defect for files at least 512 MiB. I corrected the editable MD5 field to 9709b211d1e241147bcfe14e95547c5a, independently verified by Python hashlib and RetComM v0.6.34. Browser CRC32, SHA-1, SHA-256 and size all match those independent checks. Game and BIOS files are not uploaded.

Windows release ZIP SHA-256: 20c01def373d6c39993a24aa285cb106cd422600d0446e4c01e1d1ef65bee773.

Proposed titles/ace-combat-3-electrosphere-usa-psx.json

{
  "id": "ace-combat-3-electrosphere-usa-psx",
  "name": "Ace Combat 3: Electrosphere (USA)",
  "kind": "recomp",
  "platform": "psx",
  "description": "Ace Combat 3: Electrosphere (USA) recompiled for modern systems using psxrecomp.",
  "homepage": "https://github.com/Alexbeav/ace-combat-3-electrosphere-usa-recomp",
  "rom_identity": {
    "crc32": [
      "a9dbe00f"
    ],
    "md5": [
      "9709b211d1e241147bcfe14e95547c5a"
    ],
    "sha1": [
      "9b690c02cdb7754f2fa478c4974ec69600f2f269"
    ],
    "sha256": [
      "32f6dda886f5d5f079ce3ade3c82fca270f39e45c85760bdbe6bfedd6b437550"
    ],
    "disc_serials": [
      "SLUS-00972"
    ],
    "sizes": [
      644977200
    ],
    "filenames": [
      "Ace Combat 3 - Electrosphere (USA).cue",
      "Ace Combat 3 - Electrosphere (USA).bin"
    ],
    "track_counts": [
      1
    ],
    "require_cue": true
  },
  "rom_extensions": [
    ".cue",
    ".bin"
  ],
  "release": {
    "github": "Alexbeav/ace-combat-3-electrosphere-usa-recomp",
    "asset_glob": {
      "linux": "*linux*",
      "windows": "*windows*",
      "macos": "*macos*"
    }
  },
  "install_dir_name": "ace-combat-3-electrosphere-usa-recomp",
  "launch": {
    "linux": "Ace_Combat_3__Electrosphere__USA__Recompiled",
    "windows": "Ace_Combat_3__Electrosphere__USA__Recompiled.exe",
    "macos": "Ace_Combat_3__Electrosphere__USA__Recompiled"
  },
  "romm": {
    "platforms": [
      "ps",
      "psx",
      "ps1"
    ]
  },
  "author_notes": "Use the verified USA SLUS-00972 single-track CUE/BIN dump and your own SCPH-1001 BIOS dump. Windows installation, generation, build, gameplay and relaunch have been tested. Linux and macOS full installation and gameplay remain unverified. Current Mac archives require macOS 15 for their generators and external Homebrew SDL3; a package refresh is pending.",
  "notes": "Prepared from the exact public v0.3.6 Windows package and locally rehashed owned disc. RetComM v0.6.33 full Windows pilot passed on 2026-09-04; v0.6.34 catalog, ownership, package extraction and launch-plan checks passed on 2026-09-06. Before approval, include the explicit SCPH-1001 BIOS identity and pin build.source.ref to 6969f481fb52dd581c01efa331a434f0a902a685, as specified in the maintainer note. Netplay is not qualified.",
  "build": {
    "enabled": true,
    "source": {
      "github": "Alexbeav/ace-combat-3-electrosphere-usa-recomp",
      "ref": "main"
    },
    "toolchain": {
      "id": "cmake-clang-v1",
      "github": "TechnicallyComputers/retcomm-toolchains",
      "min_version": "1.0.3",
      "asset_glob": {
        "linux": "*cmake-clang-v1*linux*",
        "windows": "*cmake-clang-v1*windows*",
        "macos": "*cmake-clang-v1*macos*"
      }
    },
    "generate": {
      "engine": "psxrecomp",
      "config": "game.toml"
    },
    "cmake": {
      "build_dir": "build",
      "target": "psx-runtime",
      "config": "Release"
    }
  }
}

Maintainer checklist

  • Digests match the game's ownership gate / No-Intro / Redump
  • Release asset globs match real assets
  • Launch binary names verified
  • Add label approved to merge into the catalog and publish catalog.zip (use approved-update only to overwrite an existing id)

Submitted via the catalog submission form.

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