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Fluid System
Research Cube adds four custom research fluids. Each fluid is tied to one or more research tiers and must be loaded into the Research Station's fluid tank before research can begin.
| Fluid | Registry ID | Typical Tier(s) | Bucket Registry ID |
|---|---|---|---|
| Thinking Fluid | researchcube:thinking_fluid |
BASIC | researchcube:thinking_fluid_bucket |
| Pondering Fluid | researchcube:pondering_fluid |
ADVANCED | researchcube:pondering_fluid_bucket |
| Reasoning Fluid | researchcube:reasoning_fluid |
PRECISE | researchcube:reasoning_fluid_bucket |
| Imagination Fluid | researchcube:imagination_fluid |
FLAWLESS, SELF_AWARE | researchcube:imagination_fluid_bucket |
Each fluid has a source block, a flowing variant, a custom color and texture, and a bucket item. Fluid buckets have a stack size of 1 and a craft remainder of the vanilla empty bucket.
Fluid buckets are crafted in a standard crafting table using minecraft:crafting_shaped recipes included with the mod. The exact ingredient patterns are defined in the recipe JSONs at data/researchcube/recipe/. Browse them in JEI or EMI if those mods are installed.
Place the appropriate fluid bucket into the Bucket In slot (slot 8) of the Research Station. The fluid fills the tank automatically and the empty bucket ejects to Bucket Out (slot 9). The tank holds up to 8,000 mB (8 buckets) of one fluid type at a time; the fluid gauge shows the current type and amount.
When you click Start on the Research Station, both the item costs and the required fluid amount are consumed from the tank. If you click Stop/Cancel, the consumed fluid is refunded back to the tank.
The fluid requirement for each research is defined in its JSON fluid_cost field:
"fluid_cost": { "fluid": "researchcube:thinking_fluid", "amount": 1000 }Click the Wipe Tank button in the Research Station UI to drain the tank completely. This sends a packet to the server and removes all fluid. The fluid is lost it is not returned to a bucket.
- Research Station tank slot layout and UI elements
- Items & Blocks bucket registry IDs and stack behavior
- Research Tiers which tier uses which fluid
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Datapack Research Definition Schema
fluid_costfield reference
Getting Started
Game Mechanics
- Research Tiers
- Research Station
- Drive Crafting Table
- Processing Station
- Fluid System
- Research Book & HUD
Mod Compatibility
For Pack Developers
- Datapack Guide
- Research Definition Schema
- Drive Crafting Recipe Schema
- Processing Recipe Schema
- Example Datapack
Reference