A C++/OpenGL game engine that I work on as a hobby project that is meant to be mostly header only
- Namespaces, variables, and functions use snek_case
- Types use UpperCammelCase
- Constants use SCREAMING_SNAKE_CASE
- C++ headers use .hpp
- .inl files are prefered over .cpp files
- All private members in a class have to be near the top of the class definition and prefixed with
_
- Get basic framework setup
- Get renderer setup
- Windows support
- Make Editor / tools for engine
- Rebuild old engine from scratch with Vulkan