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AmalgamationEngine 🎮

A C++/OpenGL game engine that I work on as a hobby project that is meant to be mostly header only

Naming: 📘

  • Namespaces, variables, and functions use snek_case
  • Types use UpperCammelCase
  • Constants use SCREAMING_SNAKE_CASE
  • C++ headers use .hpp
  • .inl files are prefered over .cpp files
  • All private members in a class have to be near the top of the class definition and prefixed with _

To do:

Short term ⬇️

  • Get basic framework setup
  • Get renderer setup
  • Windows support

Long term ▶️

  • Make Editor / tools for engine
  • Rebuild old engine from scratch with Vulkan

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A C++/OpenGL game engine that I work on as a hobby project

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