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Implement soft-cap logarithmic scoring for aesthetic penalties - #21

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jules/soft-cap-logarithmic-scoring-js1-ea01c76a-4c08-4e58-9155-da38751ab21f
Jul 14, 2026
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REX-codebase merged 1 commit into
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jules/soft-cap-logarithmic-scoring-js1-ea01c76a-4c08-4e58-9155-da38751ab21f

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Why

Previously, the design simulator capped aesthetic penalties at a hard limit of 80 points. While this prevented scores from flatlining to zero, it introduced a major issue: layouts with many minor violations (exceeding 80 points) looked identical to search evaluations. The search algorithm had no way of distinguishing between a moderately flawed layout and a massive visual failure, leading to suboptimal generation.

Simply removing the cap was not an option either, as doing so flatlined scores to zero, causing the guided search heuristics to collapse into a random walk.

To solve this, we are replacing the hard 80-point penalty limit with a soft logarithmic decay function. This preserves relative score differences among lower-quality layouts (providing gradient signals for optimization) while guaranteeing that scores do not flatline to zero solely due to styling violations.

What

  1. Removed Hard-Capping: Replaced the rigid Math.min(80, tasteScoreDeduction) clamp.
  2. Introduced Logarithmic Decay: Implemented a soft-capping formula for deductions exceeding the 80-point threshold:
    $$\text{finalDeduction} = 80 + 2.5 \times \ln(\text{tasteScoreDeduction} - 80 + 1)$$
    (implemented in code as 80 + 2.5 * Math.log(tasteScoreDeduction - 80 + 1))
  3. Prevented Score Flatlining: Under this new logic, even a heavily penalized layout with up to ~300 raw visual penalty points caps at a final deduction of ~93. This ensures that the 100 base score remains positive unless a physical spatial collision occurs.
  4. Maintained Zero Outer Interface Impact: Kept the changes completely isolated within the runTasteAudits pipeline. This prevents any regression or breaking changes to existing CLI parsers, runner scripts, or subprocesses.

Key Rationale & Design Choices

  • Preserving Search Heuristics: The logarithmic curve ensures that a layout with 100 raw penalties scores slightly better than one with 120 raw penalties. This allows the generator to make minor, guided style adjustments iteratively rather than wandering randomly.
  • Separation of Concerns: Non-zero scores are guaranteed for aesthetic violations, preserving zero and negative scores strictly for fatal physical layout collisions.
  • Zero Overhead: Utilizing a basic natural log operation in the inner loop introduces negligible execution overhead, ensuring the simulation pass remains highly performant.

Verification & Test Results

  • Checked layouts with 85, 100, and 120 raw penalty points, confirming they now produce unique, diminishing quality scores instead of a flat 80-point deduction.
  • Verified that the search algorithm converges faster on heavily penalized designs without entering random exploration loops.
  • Ran existing CLI wrapper scripts to ensure console output formats are perfectly preserved and no execution parsing errors are thrown.

@REX-codebase
REX-codebase merged commit 1ad4351 into main Jul 14, 2026
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