Car game - #1
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GameTortoise wants to merge 53 commits into
Open
Car game#1GameTortoise wants to merge 53 commits into
GameTortoise wants to merge 53 commits into
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Introduces a ScriptableObject-based case data model for court-game scenarios, including evidence metadata and serialized fields for name, description, answer, and evidence. Also adds the initial BobVsJerry case asset and Unity metadata files to establish the new data structure.
Adds a new evidence-selection scene and manager that builds UI cards from `CaseData`, along with the `EvidenceCard` prefab and `EvidenceSelectionUI` script. Fills the Bob vs Jerry case with narrative evidence and asset references, and updates the scene/camera setup to display the selection screen properly. Also includes supporting prefab metadata and a small lobby prefab value tweak.
no courtroom yet tho
boing boing boing boing
Introduce EvidenceCardUI (and meta) to manage individual evidence cards and selection visuals. Enhance EvidenceSelectionUI to display cards, enforce maxSelections, track selectedEvidence, update a selection count UI, and add Confirm/Deselect logic. Wire EvidenceCard prefab to the new component and add a SelectedBorder; update evidenceSelection.unity to include SelectionCountText and adjust layout/camera settings. These changes enable selecting/deselecting evidence pieces with a visible selection count.
Plugin import
…Tortoise/Motions-In-Motion into Abhay-evidenceSelectionPage
aka it looks good
Bringing in art
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oops meant to merge with branch |
Abhay evidence selection page
Adds a new CaseSelection scene and supporting scripts. GameSession is a singleton that persists and stores the selected CaseData. CaseSelectorUI randomly selects an assigned CaseData on Start, updates a TMP_Text with the case name, and saves it into GameSession. Includes .meta files and a Game folder meta. Scene contains a Main Camera. Scripts assume an existing CaseData type.
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