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What is being fixed or optimized? Is there an associated issue?

Fixes certain furniture drops being doubled up when broken. Related issue: #455

What are the implementation specifics of this change? Are there any consequences?

I removed KillMultiTile override since it was legacy code to cover item drops before they were supported for multi blocks. I also added the GetItemDrops override to cover alternative styles

- Removed manual item drop done in LoaderFurniture.
- Add fallback drop to cover all styles when using LoaderFurniture.
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