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Priyansh6747/README.md
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╔═══════════════════════════════════════════════════════════╗
║   AI SYSTEMS ENGINEER  ×  PERFORMANCE ARCHITECT           ║
║   Rust · WebAssembly · PyTorch · FastAPI · C++            ║
╚═══════════════════════════════════════════════════════════╝

priyansh.init()

Building at the intersection of AI infrastructure, systems programming, and full-stack product engineering. Not a web dev. Not an ML researcher. Something in between — and lower down.


⚡ What I Actually Build

🦀 Rust × WebAssembly — Compute at the Edge

  • Rust → Wasm pipelines with wasm-bindgen
  • Offloaded compute-heavy algorithms from JS → Rust/Wasm: 2–5× faster
  • Reduced JS↔Wasm bridge calls by ~90% using shared memory buffers
  • Async execution with Tokio runtime

🧠 AI Systems Engineering

  • RAG pipelines — domain-grounded retrieval, hallucination reduction via verified sources
  • Multimodal systems — vision + text + voice + image recognition, all wired together
  • Vector infrastructure — FAISS, pgvector, semantic search, retrieval caching
  • Forecasting models — Chronos-style time-series prediction
  • Full AI system stack: model → vector DB → RAG → backend API → client

⚙️ Backend & Infrastructure

  • Production APIs with FastAPI + Node.js — not tutorial CRUD
  • Microservices, async task queues, caching layers
  • Docker, VPS, Linux server management, self-hosting
  • Stripe payments, Mux video streaming, Firebase sync

🎮 Game Development

  • Unreal Engine 5 — C++ & Blueprints
  • Unity — C#
  • Wave spawning, gameplay mechanics, leaderboard systems

🛠️ Stack

Languages

AI / ML

Performance

Backend & Infra

Databases

Frontend & App

Game Dev


📊 Stats


📫 Hit Me Up

Email: pstanwar6747@gmail.com


Shipping compute-heavy systems — from the game loop to the inference pipeline.

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