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Rebrand project as Hyperia and remove legacy references - #1274

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dreaminglucid merged 1 commit into
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codex/hyperia-rebrand
Aug 3, 2026
Merged

Rebrand project as Hyperia and remove legacy references#1274
dreaminglucid merged 1 commit into
mainfrom
codex/hyperia-rebrand

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Summary

  • audits tracked source, documentation, configuration, file paths, and relevant binary metadata for legacy naming
  • standardizes the game name as Hyperia
  • removes third-party game names, shorthand, citations, and source URLs in favor of neutral terminology
  • renames affected Asset Forge presets and agent content-pack identifiers to generic classic naming
  • preserves gameplay behavior while updating public-facing copy, comments, tests, prompts, and metadata

Impact

This gives the project a consistent Hyperia identity and removes legacy references that create branding and copyright risk. Existing Asset Forge consumers using the renamed legacy preset key will need to use classic.

Validation

  • residual tracked-text and tracked-path scans: zero matches
  • relevant embedded binary string scan: zero matches
  • JSON configuration parsing: passed
  • PhysX WASM compilation validation: passed
  • GLB structure and metadata validation: passed
  • production build: 15/15 tasks completed successfully
  • package tests: 7,503 passed

Known baseline issues

  • four server tests still fail in mock initialization, agent worker/provider setup, and two existing service expectations; the failing behavior is outside this naming diff
  • the base commit on main already has failing Test, TypeScript, and Integration workflows
  • the plugin build logs an existing tolerated app-bridge type warning while the root build exits successfully

No gameplay behavior changes are intended in this PR.

@dreaminglucid
dreaminglucid marked this pull request as ready for review August 3, 2026 05:48
@dreaminglucid
dreaminglucid merged commit c1a9435 into main Aug 3, 2026
7 of 12 checks passed
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