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#inside# - condition doesn't work in biome config #133

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@Oddgson

I commented on your Curse page but figgured it would be a better idea to write you here.

Basically, all the sounds stop when I'm under any kind of roof even if it's just one or two blocks of a mushroom or a wooden log branch of a big tree. I guess the "inside checking" is just too unforgiving. What happens is I walk through a thick biome and get the sound cut off/on constantly, which is quite annoying and immersion breaking. It's strange to stand under a tree and all of a sudden the world goes silent ;P

Is there a way to fix or even configure this? Maybe make a smooth fade in/out to a lower volume (instead of silence) or add additional checks to prevent this?

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