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Onyx-i7/README.md

Onyx_i7

Hi, I'm a mod developer. I focus on optimizing and maintaining existing mods

About Me

I develop on old hardware with limited resources. This forces me to write efficient code. If my mods run well on my old clunker from the 2000s, they'll run great on high-end PCs

My Development Setup

  • OS: antiX Linux 23.2
  • Processor: Intel Pentium Dual-Core E2220 @ 2.76 GHz
  • RAM: 3 GB
  • Graphics: Intel 82G33/G31 Express

Languages I Use

  • Java (primary)
  • Python
  • JavaScript
  • C++ (basic)

Projects

Villager Contracts Extended

Role: Maintainer
Status: Published on CurseForge A fork of Villager Contracts with significant improvements. It adds a GUI that makes it easier to select professions when many mods are installed, and provides automatic universal compatibility with any villager mod registered in Forge 1.12.2

Key Features:

  • Improved GUI: A simple right-click menu when interacting with a contract, eliminating the tedious anvil system
  • Universal compatibility: Works automatically with any villager mod (Vanilla, Quark, Ice and Fire, Thaumcraft, Immersive Engineering, etc.)
  • Clean system: Removes the old tooltip logic that caused issues in large modpacks
  • Flexible configuration: Blacklists, whitelists, and settings for modpacks

View on CurseForge


SimpleDifficulty for Underdog

Role: Active maintainer I maintain and optimize this fork of Forge 1.12.2. I fix bugs and improve performance

View project


NoSlimeSuperflat

Role: Author A lightweight mod that prevents slimes from spawning in superflat worlds. Available for multiple versions of Minecraft

  • Forge 1.12.2 / 1.16.5
  • Fabric 1.21.1 / 26.2

View project


Villager Market Continued

Role: Developer
Status: In development (not yet released) A fork of the original Villager Market mod. I fix unreported bugs (including NBT errors) and add vanilla-style textures created by Luke616. It includes optimizations and settings that allow you to adjust limits without modifying the source code

View on GitHub

What I focus on

  • Optimization: Making mods run efficiently on low-end hardware
  • Compatibility: Ensuring mods work across different environments
  • Clean code: Writing maintainable, well-documented code
  • Memory management: Fixing memory leaks and reducing RAM usage
  • Refactoring: Rewriting mods when necessary (though I tried that once and it didn't go well)

Platforms where I upload my mods

Pinned Loading

  1. SimpleDifficulty SimpleDifficulty Public

    Forked from juraj-hrivnak/SimpleDifficulty

    A fork of SimpleDifficulty's bug fixes and optimizations

    Java 69

  2. NoSlimeSuperflatMod NoSlimeSuperflatMod Public

    This mod is a simplified alternative to Collective's “Superflat World No Slimes” mod, designed specifically to be lightweight and highly compatible with other versions, and with the potential to be…

    Java

  3. Better-Archery Better-Archery Public archive

    A port of Better Archery by Zaggy1024

    Java 1

  4. VillagerContractsExtended VillagerContractsExtended Public

    Forked from Invadermonky/VillagerContracts

    Fork with improvements like compatibility with any mod and more things

    Java 1