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feat: layout v9/v4 slices fit the 2026 HUD stack - #41
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Re-measured the ROI geometry against ~200 real screenshots across HUD versions. - achievement_panel widens to x360 so event stack lines are no longer clipped - server_load_panel moves to the real-ID/load rows and is upscaled with a padded border so the detector reads it - server_load also falls back to run_code_right_panel for HUDs that print it higher - real_player ignores run-code tokens read on the same line - Studio auto-rejects run-code rows in the left and right panels Bump layout versions to 1280x720-v9 and 1280x800-v4. The platform must accept the new versions before they ship.
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What
Re-slices ROI geometry (layout
1280x720-v9/1280x800-v4) from ~200 unique real screenshots covering every HUD stack version, including the 2026 镜中回响 build (same HUD as the current release, only the mode name differs).achievement_panelx2 300→360: event-stack lines were clipped.server_load_panelre-aimed at the real-ID/load rows, upscaled with a padded border so the text detector reads it.server_loadfalls back torun_code_right_panelfor HUDs that print the load higher.real_playerignores run-code tokens on the same line.left_panel/right_panelcandidates.Evidence (205 unique screenshots, v8 vs v9, scripted field diff + spot checks)
server_load+77 / −5,real_player+54 / −2 (many v8 values were run codes), achievement titles net positive.bottom_left_hero,right_panely1,center_bannerx1 and 16:10right_panely2. They cost mode/version/short-name reads, so those stay at v8 values.left_panel/run_code_panelstay tall because older HUDs print lower and contract tests pin them.Before this ships
supportedLayoutVersionsmust accept1280x720-v9/1280x800-v4first (it lists v7/v2 today).Checks
pytest 423 passed;
cargo testpasses; manifests--checkclean.