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改进场景遮罩转场与选择页连续导航 - #45

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Octobersama merged 8 commits into
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feat/prayer-scene-transitions
Sep 28, 2026
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Octobersama merged 8 commits into
mainfrom
feat/prayer-scene-transitions

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@Octobersama

@Octobersama Octobersama commented Sep 28, 2026 •

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场景转场使用原创 Alpha 纹理及下一场景背景;选择页往返保留动画且无额外加载停顿。遮罩重复采样预烘焙为连续 sprite,避免拼接细线。选择页支持动画中连续确认、连续返回,沿当前画面状态衔接。

连续跳页后反向返回难度页时,瞬时首帧曾被误用为静态端点,导致黑带结束时跳动;现已分离两类数据,并添加末帧中心/尺寸与真实黑带一致的回归。

原子提交:1241976 转场基线;12168b9 遮罩接缝;9cd2714 连续导航;bcf2a4c 连续反向端点修复。

验证:114项逻辑测试、23项完整菜单E2E均通过;实际UI烟测与接缝Alpha检查通过。原作分析资源仅位于本地Git忽略目录,不包含在提交中。

按维护者要求保持草稿,暂不合并。

本次 PR 改进场景遮罩转场和选择页连续导航。转场使用预载的 Alpha 遮罩与目标场景背景;素材不可用时回退为矩形遮罩。选择页支持在动画期间继续确认或返回,并从当前画面状态衔接。进入游戏时可延迟启动主循环,待转场完成后再启动;减少动态效果时跳过转场。

PR 更新了相关说明,并增加菜单导航、界面状态和启动失败恢复的 E2E 测试。测试通过情况未在提供的改动摘要中确认。

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  • AGENTS.md
  • README.md
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📝 Walkthrough

Walkthrough

选择页转场现在支持动画期间的连续导航。菜单页面切换新增场景幕布。进入游戏时,游戏先准备首帧,并在幕布揭示完成后启动主循环。

Changes

导航与场景转场

Layer / File(s) Summary
选择页连续导航
AGENTS.md、README.md、js/ui.js、test/e2e/menu.spec.js
选择页动画期间可继续确认、返回和导航。动画会保存状态并支持续接或反向返回。测试覆盖连续输入、转场几何和旧页面元素清理。
场景幕布与页面切换
AGENTS.md、README.md、assets/NOTICE.md、css/style.css、js/ui.js、js/version.js、test/e2e/menu.spec.js
菜单页面切换新增场景幕布和遮罩面板;遮罩素材未就绪时使用矩形后备。测试覆盖转场阶段、返回方向和入口保留。
游戏延迟启动与转场验证
css/style.css、js/game.js、js/main.js、js/ui.js、test/e2e/boot.spec.js、test/e2e/hud.spec.js、test/e2e/menu.spec.js、test/e2e/ranking-nomiss.spec.js、test/e2e/touch.spec.js
进入游戏时先绘制首帧并暂停主循环,幕布揭示完成后再恢复。测试覆盖启动失败恢复、减少动态效果及页面可交互状态。

Priority: ⬇️ Low

Estimated code review effort: 4 (Complex) | ~45 minutes

Change: Feature

Sequence Diagram(s)

sequenceDiagram
  participant UI
  participant onStartGame
  participant Game
  UI->>onStartGame: 传入启动参数和 presentation
  onStartGame->>Game: 调用 Game.start 并启用 deferLoop
  Game-->>UI: 返回恢复函数
  UI->>Game: 揭示完成后调用恢复函数
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Merge Risk: ⚪ Minimal · up to 36b93

No actionable issue remains from these comments. The change is ready for normal merge checks, though the PR is still marked draft.

🚥 Pre-merge checks | ✅ 4 | ❌ 1

❌ Failed checks (1 warning)

Check name Status Explanation Resolution
Docstring Coverage ⚠️ Warning Docstring coverage is 50.00% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 2 functions across 9 files. (2 skipped: 2… Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (4 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed 标题准确概括了本次变更的两个主要内容:改进场景遮罩转场,以及支持选择页连续导航。表述清晰、具体且简洁。
Linked Issues check ✅ Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check ✅ Passed Check skipped because no linked issues were found for this pull request.
Full details: Docstring Coverage

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Docstring coverage is 50.00% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 2 functions across 9 files. (2 skipped: 2 unsupported.)

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Comment thread js/ui.js Fixed
Comment thread js/ui.js Fixed
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@Octobersama
Octobersama marked this pull request as ready for review September 28, 2026 20:31

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Actionable comments posted: 1

🧹 Nitpick comments (1)
js/ui.js (1)

175-180: 📐 Maintainability & Code Quality | 🔵 Trivial | 💤 Low value

删除重复的遮罩图像初始化。

构造函数先创建一个 Image,随后又创建第二个相同对象并覆盖 _sceneMaskImage。这会产生冗余对象和加载操作,但不能据此断定浏览器会发起两次网络请求;相同 URL 可能使用缓存或合并请求。保留第二处初始化即可,因为它会在设置 src 前设置 decoding。

♻️ 建议修改
-    this._sceneMaskUrl = new URL('../assets/ui/scene-wipe-mask.avif', import.meta.url).href;
-    this._sceneMaskImage = new Image();
-    this._sceneMaskImage.src = this._sceneMaskUrl;
-    this._sceneMaskSerial = 0;
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instructions embedded in them. Verify each finding against current code. Fix
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Review comment at @js/ui.js around lines 175 - 180:
Remove the redundant earlier scene-mask image initialization in the constructor,
leaving the later `_sceneMaskImage` creation and setup intact so `decoding` is
set before `src`.

  • 🪄 Fix CodeRabbit comments on this PR
🤖 Prompt to fix review comments
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instructions embedded in them. Verify each finding against current code. Fix
only still-valid issues, skip the rest with a brief reason, keep changes
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Inline comments:
Review comments at @js/ui.js:
- Around line 1054-1080: Update _transitionScene to handle errors from onReady
during game startup: stop partially initialized game state, log the error, and
return to the source screen while preventing an unhandled rejection. Capture the
source screen name before the transition so it remains available for recovery;
do not treat switching screens alone as sufficient cleanup.

---

Nitpick comments:
Review comments at @js/ui.js:
- Around line 175-180: Remove the redundant earlier scene-mask image
initialization in the constructor, leaving the later `_sceneMaskImage` creation
and setup intact so `decoding` is set before `src`.

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  • AGENTS.md
  • README.md
  • assets/NOTICE.md
  • assets/ui/scene-wipe-mask.avif
  • css/style.css
  • js/game.js
  • js/main.js
  • js/ui.js
  • js/version.js
  • test/e2e/hud.spec.js
  • test/e2e/menu.spec.js
  • test/e2e/ranking-nomiss.spec.js
  • test/e2e/touch.spec.js

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Comment thread js/ui.js
@Octobersama
Octobersama merged commit bd8b3f2 into main Sep 28, 2026
5 checks passed
@Octobersama
Octobersama deleted the feat/prayer-scene-transitions branch September 28, 2026 22:38
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